Project crashes on startup; corrupt blueprint?

My project keeps getting corrupted.
If I remove my player controller or character I’m able to start the project up again.
If I open either file in a different project and make it compile there by removing any references I can then bring it back and hook things up again and it works, until a few days later when it corrupts again.

callstack:
!Id:02f6fbbd9bce90da55ff7d0c373c853b

We apologize for the inconvenience.
Please send this crash report to help improve our software.

Log

Log file open, 09/15/14 22:15:27
LogInit:Display: Running engine for game: MyProject
LogConfig:Warning: Failed to saved backup for config[Engine]
LogConfig:Warning: Failed to saved backup for config[Game]
LogConfig:Warning: Failed to saved backup for config[Input]
LogConfig:Warning: Failed to saved backup for config[Editor]
LogConfig:Warning: Failed to saved backup for config[EditorLayout]
LogConfig:Warning: Failed to saved backup for config[EditorUserSettings]
LogConfig:Warning: Failed to saved backup for config[EditorKeyBindings]
LogConfig:Warning: Failed to saved backup for config[EditorGameAgnostic]
LogConfig:Warning: Failed to saved backup for config[Compat]
LogConfig:Warning: Failed to saved backup for config[Lightmass]
LogConfig:Warning: Failed to saved backup for config[Scalability]
LogConfig:Warning: Failed to saved backup for config[GameUserSettings]
LogInit: Version: 4.4.2-2289767+++depot+UE4-Releases+4.4
LogInit: API Version: 2255576
LogInit: Compiled (64-bit): Sep  8 2014 15:27:03
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.4
LogInit: Command line:  
LogInit: Base directory: E:/Unreal/4.4/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.09.16-02.15.28:347][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.09.16-02.15.28:372][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.09.16-02.15.28:376][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.09.16-02.15.28:381][  0]LogInit: Object subsystem initialized
[2014.09.16-02.15.28:382][  0]LogInit: Selected Device Profile: [Windows]
[2014.09.16-02.15.28:382][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.09.16-02.15.28:383][  0]LogConfig:Warning: Failed to saved backup for config[DeviceProfiles]
[2014.09.16-02.15.28:384][  0]LogInit: Computer: 550D-PC
[2014.09.16-02.15.28:384][  0]LogInit: User: Rasmus
[2014.09.16-02.15.28:385][  0]LogInit: CPU Page size=4096, Cores=4
[2014.09.16-02.15.28:385][  0]LogInit: High frequency timer resolution =3.417988 MHz
[2014.09.16-02.15.28:385][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2014.09.16-02.15.28:385][  0]LogMemory: Platform Memory Stats for Windows
[2014.09.16-02.15.28:385][  0]LogMemory: Process Physical Memory: 67.91 MB used, 67.91 MB peak
[2014.09.16-02.15.28:385][  0]LogMemory: Process Virtual Memory: 43.93 MB used, 43.93 MB peak
[2014.09.16-02.15.28:385][  0]LogMemory: Physical Memory: 3904.40 MB used, 16321.72 MB total
[2014.09.16-02.15.28:385][  0]LogMemory: Virtual Memory: 263.18 MB used, 8388608.00 MB total
[2014.09.16-02.15.28:406][  0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 770 (Feature Level 11_0)
[2014.09.16-02.15.28:406][  0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
[2014.09.16-02.15.28:406][  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.09.16-02.15.28:412][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.09.16-02.15.28:421][  0]LogD3D11RHI: Async texture creation enabled
[2014.09.16-02.15.28:460][  0]LogTextLocalizationManager:Warning: The selected culture 'sv_SE' is not available; falling back to 'en'
[2014.09.16-02.15.28:512][  0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.09.16-02.15.29:485][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.09.16-02.15.29:721][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.09.16-02.15.29:743][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.09.16-02.15.29:852][  0]LogDerivedDataCache: Loaded boot cache 0.11s 39MB C:/Users/Rasmus/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
[2014.09.16-02.15.29:852][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Rasmus/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
[2014.09.16-02.15.29:852][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../Workfiles Trunk/MyProject 4.4/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.09.16-02.15.29:852][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.09.16-02.15.29:865][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
[2014.09.16-02.15.29:876][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Rasmus/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
[2014.09.16-02.15.29:974][  0]LogMeshUtilities: No automatic mesh reduction module available
[2014.09.16-02.15.29:974][  0]LogMeshUtilities: No automatic mesh merging module available
[2014.09.16-02.15.30:217][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.09.16-02.15.30:677][  0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_570c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1410_0///////STATCAT_Advanced////
[2014.09.16-02.15.30:677][  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.09.16-02.15.30:741][  0]LogConfig:Warning: Failed to saved backup for config[SourceControlSettings]
[2014.09.16-02.15.30:753][  0]LogConfig:Warning: Failed to saved backup for config[SourceControlSettings]
[2014.09.16-02.15.30:762][  0]SourceControl: Info Source control is disabled
[2014.09.16-02.15.30:762][  0]SourceControl: Info Source control is disabled
[2014.09.16-02.15.30:764][  0]SourceControl: Info Source control is disabled
[2014.09.16-02.15.30:852][  0]BlueprintLog: New page: Editor Load
[2014.09.16-02.15.30:860][  0]LogConfig:Warning: Failed to saved backup for config[TemplateDefs]
[2014.09.16-02.15.30:894][  0]LogObj: 21438 objects as part of root set at end of initial load.
[2014.09.16-02.15.30:894][  0]LogUObjectAllocator: 4218656 out of 0 bytes used by permanent object pool.
[2014.09.16-02.15.31:047][  0]LogEngine: Initializing Engine...
[2014.09.16-02.15.31:114][  0]LogInit: XAudio2 using 'RX-V375-4 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2014.09.16-02.15.31:120][  0]LogInit: FAudioDevice initialized.
[2014.09.16-02.15.31:129][  0]LogAIModule: Creating AISystem for world NewWorld
[2014.09.16-02.15.31:149][  0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Rasmus/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
[2014.09.16-02.15.31:153][  0]LogInit: Texture streaming: Enabled
[2014.09.16-02.15.31:241][  0]LogInit: Transaction tracking system initialized
[2014.09.16-02.15.31:294][  0]LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up
[2014.09.16-02.15.31:563][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.09.16-02.15.31:773][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.09.16-02.15.31:833][  0]LogConsoleResponse:Display: 
[2014.09.16-02.15.31:987][  0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_5880_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1410_0///////STATCAT_Advanced////
[2014.09.16-02.15.31:987][  0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2e04_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1410_0///////STATCAT_Advanced////
[2014.09.16-02.15.31:987][  0]SourceControl: Info Source control is disabled
[2014.09.16-02.15.31:987][  0]Cmd: MAP LOAD FILE="../../../../../Workfiles Trunk/MyProject 4.4/Content/Maps/Map_Persistant.umap" TEMPLATE=0 SHOWPROGRESS=1
[2014.09.16-02.15.31:987][  0]LightingResults: New page: Lighting Build
[2014.09.16-02.15.31:991][  0]MapCheck: New page: Map Check
[2014.09.16-02.15.31:991][  0]LightingResults: New page: Lighting Build
[2014.09.16-02.15.32:001][  0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000011478360
[2014.09.16-02.15.32:122][  0]LogFileManager:Warning: DeleteFile was unable to delete '../../../../../Workfiles Trunk/MyProject 4.4/Intermediate/CachedAssetRegistry.bin', retrying in .5s...
[2014.09.16-02.15.32:122][  0]LogBlueprint:Warning: [compiler] Warning InputAction Event references unknown Action 'Crouch' for  Crouch 
[2014.09.16-02.15.32:122][  0]LogBlueprint:Warning: [compiler] Warning Input Axis Event references unknown Axis 'LookUp' for  LookUp 
[2014.09.16-02.15.32:123][  0]LogBlueprint:Warning: [compiler] Warning Input Axis Event references unknown Axis 'Turn' for  Turn 
[2014.09.16-02.15.32:124][  0]LogBlueprint:Warning: [compiler] Warning [0005.28] Compile of ASP_Character successful, but with 3 Warning(s) [in 2 ms]
[2014.09.16-02.15.32:128][  0]LogBlueprint:Warning: [compiler] Warning InputAction Event references unknown Action 'Crouch' for  Crouch 
[2014.09.16-02.15.32:129][  0]LogBlueprint:Warning: [compiler] Warning Input Axis Event references unknown Axis 'LookUp' for  LookUp 
[2014.09.16-02.15.32:129][  0]LogBlueprint:Warning: [compiler] Warning Input Axis Event references unknown Axis 'Turn' for  Turn 
[2014.09.16-02.15.32:130][  0]LogBlueprint:Warning: [compiler] Warning [0005.29] Compile of ASP_Character successful, but with 3 Warning(s) [in 2 ms]
[2014.09.16-02.15.32:400][  0]LogLinker:Warning: Can't find file '/Game/Props/MaterialSphere'
[2014.09.16-02.15.32:400][  0]LoadErrors: Info Failed to load /Game/Blueprints/MyCharacter/MyController/MyController.MyController_C Referenced by StaticMeshComponent_305 Property /Script/Engine.StaticMeshComponent:StaticMesh
[2014.09.16-02.15.32:400][  0]LogLinker:Warning: Can't find file for asset '/Game/Props/MaterialSphere' while loading ../../../../../Workfiles Trunk/MyProject 4.4/Content/Blueprints/BP_Highlight.uasset.
[2014.09.16-02.15.32:400][  0]LoadErrors: Info Failed to load /Game/Blueprints/MyCharacter/MyController/MyController.MyController_C Referenced by StaticMeshComponent_305 Property /Script/Engine.StaticMeshComponent:StaticMesh
[2014.09.16-02.15.32:400][  0]LoadErrors:Error: Error /Game/Blueprints/BP_Highlight : Can't find file for asset. /Game/Props/MaterialSphere
[2014.09.16-02.15.32:678][  0]LogFileManager:Error: Error deleting file '../../../../../Workfiles Trunk/MyProject 4.4/Intermediate/CachedAssetRegistry.bin'.
[2014.09.16-02.15.32:796][  0]LogWindows: === Critical error: ===
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff

[2014.09.16-02.15.32:796][  0]LogWindows: Fatal error!

Address = 0xe5254655 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe517f7ca (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5140994 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5269be7 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a2c3d (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5213886 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe516af99 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe13a5005 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a8039 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe5194adb (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dffe6 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5269be7 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a83e2 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a7d4d (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5213818 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5211b26 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe13a5043 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a504b (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a504b (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a8041 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe5194adb (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dffe6 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xda943813 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xe5269d77 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a83e2 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a7d4d (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5269dee (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5212a2f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a83e2 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a7d4d (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5213818 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5211b26 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xda09ac05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xda09a77b (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5194abe (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dffe6 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe13a4a66 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a5151 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a2490 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a81bc (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe5194adb (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dffe6 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fab54 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a1f68 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0179 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fab54 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dfa5e (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe515ce51 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5170bcc (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dfef0 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0x98774e3f (filename not found) 
Address = 0xe261c8fa (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x77290001 (filename not found) [in C:\Windows\system32\PSAPI.DLL]
Address = 0xcaaa     (filename not found) 
Address = 0x9bb1df0  (filename not found) 
Address = 0x5664f0   (filename not found) 
Address = 0xe280e970 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x58fad0   (filename not found) 
Address = 0xffffffff (filename not found) 
Address = 0xe2625216 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe28a6c00 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xffffffff (filename not found) 
Address = 0x58fad0   (filename not found) 
Address = 0xe280e970 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x5664f0   (filename not found) 
Address = 0xe2596ab9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x9bb1df0  (filename not found) 
Address = 0xffff     (filename not found) 
Address = 0x0        (filename not found) 
Address = 0x566c40   (filename not found) 
Address = 0xfffffffe (filename not found) 
Address = 0xe257c920 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xfffffffe (filename not found) 
Address = 0x11012140 (filename not found) 
Address = 0x14       (filename not found) 
Address = 0x5664c0   (filename not found) 

[2014.09.16-02.15.32:832][  0]LogExit: Executing StaticShutdownAfterError
[2014.09.16-02.15.32:839][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.09.16-02.15.32:839][  0]Log file closed, 09/15/14 22:15:32

Hey Vesros,

Could you give us your dxdiag and log/dmp files? This post says how to get them.

DxDiag

Log

Wasn’t able to attach the dump file:
https://drive.google.com/file/d/0B-fF6EOFJcFFZUluNjhBWFA4a0k/edit?usp=sharing

Thanks.

I’m working on reporting this crash now. However, it’s pretty hard to find the crash report for a project called ‘MyProject’. I can report it anyway, but it’ll be a lot easier if you can report the crash on a project with a more memorable name.

Log
Dump file:
https://drive.google.com/file/d/0B-fF6EOFJcFFeHBFTHZySXFsVk0/edit?usp=sharing

Hope that helps.
Thanks again.

Vesros,

I’ve reported this crash internally. We’ll assign someone to investigate further.

You may have to remake your corrupted blueprints from the ground up to get rid of this issue on your end.

Regards,

Jonathan

Hey, Vesros. Still working on it.

When you got a crash with your project, did you submit the crash report (when the Crash Reporter came up)? Specifically, did you do that after changing your project name?

Sorry, i might have forgotten too with the renamed project. I have submitted it properly now however.

Thanks.