My project keeps getting corrupted.
If I remove my player controller or character I’m able to start the project up again.
If I open either file in a different project and make it compile there by removing any references I can then bring it back and hook things up again and it works, until a few days later when it corrupts again.
callstack:
!Id:02f6fbbd9bce90da55ff7d0c373c853b
We apologize for the inconvenience.
Please send this crash report to help improve our software.
Log
Log file open, 09/15/14 22:15:27
LogInit:Display: Running engine for game: MyProject
LogConfig:Warning: Failed to saved backup for config[Engine]
LogConfig:Warning: Failed to saved backup for config[Game]
LogConfig:Warning: Failed to saved backup for config[Input]
LogConfig:Warning: Failed to saved backup for config[Editor]
LogConfig:Warning: Failed to saved backup for config[EditorLayout]
LogConfig:Warning: Failed to saved backup for config[EditorUserSettings]
LogConfig:Warning: Failed to saved backup for config[EditorKeyBindings]
LogConfig:Warning: Failed to saved backup for config[EditorGameAgnostic]
LogConfig:Warning: Failed to saved backup for config[Compat]
LogConfig:Warning: Failed to saved backup for config[Lightmass]
LogConfig:Warning: Failed to saved backup for config[Scalability]
LogConfig:Warning: Failed to saved backup for config[GameUserSettings]
LogInit: Version: 4.4.2-2289767+++depot+UE4-Releases+4.4
LogInit: API Version: 2255576
LogInit: Compiled (64-bit): Sep 8 2014 15:27:03
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.4
LogInit: Command line:
LogInit: Base directory: E:/Unreal/4.4/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.09.16-02.15.28:347][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.09.16-02.15.28:372][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.09.16-02.15.28:376][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.09.16-02.15.28:381][ 0]LogInit: Object subsystem initialized
[2014.09.16-02.15.28:382][ 0]LogInit: Selected Device Profile: [Windows]
[2014.09.16-02.15.28:382][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.09.16-02.15.28:383][ 0]LogConfig:Warning: Failed to saved backup for config[DeviceProfiles]
[2014.09.16-02.15.28:384][ 0]LogInit: Computer: 550D-PC
[2014.09.16-02.15.28:384][ 0]LogInit: User: Rasmus
[2014.09.16-02.15.28:385][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.09.16-02.15.28:385][ 0]LogInit: High frequency timer resolution =3.417988 MHz
[2014.09.16-02.15.28:385][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2014.09.16-02.15.28:385][ 0]LogMemory: Platform Memory Stats for Windows
[2014.09.16-02.15.28:385][ 0]LogMemory: Process Physical Memory: 67.91 MB used, 67.91 MB peak
[2014.09.16-02.15.28:385][ 0]LogMemory: Process Virtual Memory: 43.93 MB used, 43.93 MB peak
[2014.09.16-02.15.28:385][ 0]LogMemory: Physical Memory: 3904.40 MB used, 16321.72 MB total
[2014.09.16-02.15.28:385][ 0]LogMemory: Virtual Memory: 263.18 MB used, 8388608.00 MB total
[2014.09.16-02.15.28:406][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 770 (Feature Level 11_0)
[2014.09.16-02.15.28:406][ 0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
[2014.09.16-02.15.28:406][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.09.16-02.15.28:412][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.09.16-02.15.28:421][ 0]LogD3D11RHI: Async texture creation enabled
[2014.09.16-02.15.28:460][ 0]LogTextLocalizationManager:Warning: The selected culture 'sv_SE' is not available; falling back to 'en'
[2014.09.16-02.15.28:512][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.09.16-02.15.29:485][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.09.16-02.15.29:721][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.09.16-02.15.29:743][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.09.16-02.15.29:852][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 39MB C:/Users/Rasmus/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
[2014.09.16-02.15.29:852][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Rasmus/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
[2014.09.16-02.15.29:852][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Workfiles Trunk/MyProject 4.4/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.09.16-02.15.29:852][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.09.16-02.15.29:865][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
[2014.09.16-02.15.29:876][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Rasmus/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
[2014.09.16-02.15.29:974][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.09.16-02.15.29:974][ 0]LogMeshUtilities: No automatic mesh merging module available
[2014.09.16-02.15.30:217][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.09.16-02.15.30:677][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_570c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1410_0///////STATCAT_Advanced////
[2014.09.16-02.15.30:677][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.09.16-02.15.30:741][ 0]LogConfig:Warning: Failed to saved backup for config[SourceControlSettings]
[2014.09.16-02.15.30:753][ 0]LogConfig:Warning: Failed to saved backup for config[SourceControlSettings]
[2014.09.16-02.15.30:762][ 0]SourceControl: Info Source control is disabled
[2014.09.16-02.15.30:762][ 0]SourceControl: Info Source control is disabled
[2014.09.16-02.15.30:764][ 0]SourceControl: Info Source control is disabled
[2014.09.16-02.15.30:852][ 0]BlueprintLog: New page: Editor Load
[2014.09.16-02.15.30:860][ 0]LogConfig:Warning: Failed to saved backup for config[TemplateDefs]
[2014.09.16-02.15.30:894][ 0]LogObj: 21438 objects as part of root set at end of initial load.
[2014.09.16-02.15.30:894][ 0]LogUObjectAllocator: 4218656 out of 0 bytes used by permanent object pool.
[2014.09.16-02.15.31:047][ 0]LogEngine: Initializing Engine...
[2014.09.16-02.15.31:114][ 0]LogInit: XAudio2 using 'RX-V375-4 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2014.09.16-02.15.31:120][ 0]LogInit: FAudioDevice initialized.
[2014.09.16-02.15.31:129][ 0]LogAIModule: Creating AISystem for world NewWorld
[2014.09.16-02.15.31:149][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Rasmus/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
[2014.09.16-02.15.31:153][ 0]LogInit: Texture streaming: Enabled
[2014.09.16-02.15.31:241][ 0]LogInit: Transaction tracking system initialized
[2014.09.16-02.15.31:294][ 0]LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up
[2014.09.16-02.15.31:563][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.09.16-02.15.31:773][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.09.16-02.15.31:833][ 0]LogConsoleResponse:Display:
[2014.09.16-02.15.31:987][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_5880_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1410_0///////STATCAT_Advanced////
[2014.09.16-02.15.31:987][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2e04_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1410_0///////STATCAT_Advanced////
[2014.09.16-02.15.31:987][ 0]SourceControl: Info Source control is disabled
[2014.09.16-02.15.31:987][ 0]Cmd: MAP LOAD FILE="../../../../../Workfiles Trunk/MyProject 4.4/Content/Maps/Map_Persistant.umap" TEMPLATE=0 SHOWPROGRESS=1
[2014.09.16-02.15.31:987][ 0]LightingResults: New page: Lighting Build
[2014.09.16-02.15.31:991][ 0]MapCheck: New page: Map Check
[2014.09.16-02.15.31:991][ 0]LightingResults: New page: Lighting Build
[2014.09.16-02.15.32:001][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000011478360
[2014.09.16-02.15.32:122][ 0]LogFileManager:Warning: DeleteFile was unable to delete '../../../../../Workfiles Trunk/MyProject 4.4/Intermediate/CachedAssetRegistry.bin', retrying in .5s...
[2014.09.16-02.15.32:122][ 0]LogBlueprint:Warning: [compiler] Warning InputAction Event references unknown Action 'Crouch' for Crouch
[2014.09.16-02.15.32:122][ 0]LogBlueprint:Warning: [compiler] Warning Input Axis Event references unknown Axis 'LookUp' for LookUp
[2014.09.16-02.15.32:123][ 0]LogBlueprint:Warning: [compiler] Warning Input Axis Event references unknown Axis 'Turn' for Turn
[2014.09.16-02.15.32:124][ 0]LogBlueprint:Warning: [compiler] Warning [0005.28] Compile of ASP_Character successful, but with 3 Warning(s) [in 2 ms]
[2014.09.16-02.15.32:128][ 0]LogBlueprint:Warning: [compiler] Warning InputAction Event references unknown Action 'Crouch' for Crouch
[2014.09.16-02.15.32:129][ 0]LogBlueprint:Warning: [compiler] Warning Input Axis Event references unknown Axis 'LookUp' for LookUp
[2014.09.16-02.15.32:129][ 0]LogBlueprint:Warning: [compiler] Warning Input Axis Event references unknown Axis 'Turn' for Turn
[2014.09.16-02.15.32:130][ 0]LogBlueprint:Warning: [compiler] Warning [0005.29] Compile of ASP_Character successful, but with 3 Warning(s) [in 2 ms]
[2014.09.16-02.15.32:400][ 0]LogLinker:Warning: Can't find file '/Game/Props/MaterialSphere'
[2014.09.16-02.15.32:400][ 0]LoadErrors: Info Failed to load /Game/Blueprints/MyCharacter/MyController/MyController.MyController_C Referenced by StaticMeshComponent_305 Property /Script/Engine.StaticMeshComponent:StaticMesh
[2014.09.16-02.15.32:400][ 0]LogLinker:Warning: Can't find file for asset '/Game/Props/MaterialSphere' while loading ../../../../../Workfiles Trunk/MyProject 4.4/Content/Blueprints/BP_Highlight.uasset.
[2014.09.16-02.15.32:400][ 0]LoadErrors: Info Failed to load /Game/Blueprints/MyCharacter/MyController/MyController.MyController_C Referenced by StaticMeshComponent_305 Property /Script/Engine.StaticMeshComponent:StaticMesh
[2014.09.16-02.15.32:400][ 0]LoadErrors:Error: Error /Game/Blueprints/BP_Highlight : Can't find file for asset. /Game/Props/MaterialSphere
[2014.09.16-02.15.32:678][ 0]LogFileManager:Error: Error deleting file '../../../../../Workfiles Trunk/MyProject 4.4/Intermediate/CachedAssetRegistry.bin'.
[2014.09.16-02.15.32:796][ 0]LogWindows: === Critical error: ===
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
[2014.09.16-02.15.32:796][ 0]LogWindows: Fatal error!
Address = 0xe5254655 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe517f7ca (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5140994 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5269be7 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a2c3d (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5213886 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe516af99 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe13a5005 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a8039 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe5194adb (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dffe6 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5269be7 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a83e2 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a7d4d (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5213818 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5211b26 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe13a5043 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a504b (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a504b (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a8041 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe5194adb (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dffe6 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xda943813 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xe5269d77 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a83e2 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a7d4d (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5269dee (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5212a2f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a83e2 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a7d4d (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5213818 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5211b26 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xda09ac05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xda09a77b (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5194abe (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dffe6 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe13a4a66 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a5151 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a2490 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe13a81bc (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe5194adb (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dffe6 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fab54 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51a1f68 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0179 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fab54 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dfa5e (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51cebc4 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe520426f (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe515ce51 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5170bcc (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51dfef0 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fc972 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe5255f5a (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c1ae (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521c2da (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe521b535 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51e0a05 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe51fabc9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0x98774e3f (filename not found)
Address = 0xe261c8fa (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x77290001 (filename not found) [in C:\Windows\system32\PSAPI.DLL]
Address = 0xcaaa (filename not found)
Address = 0x9bb1df0 (filename not found)
Address = 0x5664f0 (filename not found)
Address = 0xe280e970 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x58fad0 (filename not found)
Address = 0xffffffff (filename not found)
Address = 0xe2625216 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe28a6c00 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xffffffff (filename not found)
Address = 0x58fad0 (filename not found)
Address = 0xe280e970 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x5664f0 (filename not found)
Address = 0xe2596ab9 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x9bb1df0 (filename not found)
Address = 0xffff (filename not found)
Address = 0x0 (filename not found)
Address = 0x566c40 (filename not found)
Address = 0xfffffffe (filename not found)
Address = 0xe257c920 (filename not found) [in E:\Unreal\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xfffffffe (filename not found)
Address = 0x11012140 (filename not found)
Address = 0x14 (filename not found)
Address = 0x5664c0 (filename not found)
[2014.09.16-02.15.32:832][ 0]LogExit: Executing StaticShutdownAfterError
[2014.09.16-02.15.32:839][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.09.16-02.15.32:839][ 0]Log file closed, 09/15/14 22:15:32