There is a confirmed hardware problem affecting 13th and 14th generation Intel Core processors (13xxx and 14xxx series) that manifests as general system instability and causes, among other things, Oodle Data decompression failures and crashes in games built with Unreal.
After consulting numerous sources, I finally found the perfect solution, using the Intel XTU tool: lower the performance core multiplier, such as from x55 to x53. I’m so excited!