Since I upgraded my project from 4.24 to 4.25 I cannot open it without it crashing, I managed to work out that my game mode, main level, character bp and player controller all are causing this, I figured his out because I removed my game mode from start-up and did the same with the editor level start-up, but after I get into the project i cannot edit or open these blueprints without the project crashing again, this is the crash code bellow.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
UE4Editor_CoreUObject!UObjectBaseUtility::IsIn() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:238]
UE4Editor_CoreUObject!FReferenceFinder::HandleObjectReference() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:992]
UE4Editor_CoreUObject!FSimpleObjectReferenceCollectorArchive::operator<<() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3322]
UE4Editor_Core!FStructuredArchiveSlot::operator<<() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:508]
UE4Editor_CoreUObject!FObjectProperty::SerializeItem() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:98]
UE4Editor_CoreUObject!UStruct::SerializeBin() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1073]
UE4Editor_CoreUObject!UScriptStruct::SerializeItem() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2750]
UE4Editor_CoreUObject!FStructProperty::SerializeItem() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:152]
UE4Editor_CoreUObject!UStruct::SerializeBin() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1073]
UE4Editor_CoreUObject!UScriptStruct::SerializeItem() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2750]
UE4Editor_CoreUObject!FStructProperty::SerializeItem() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:152]
UE4Editor_CoreUObject!UStruct::SerializeBin() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1073]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1452]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1403]
UE4Editor_CoreUObject!FReferenceFinder::FindReferences() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:982]
UE4Editor_Engine!UBlueprint::ForceLoadMembers() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1190]
UE4Editor_Engine!UBlueprint::RegenerateClass() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:658]
UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:692]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1843]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3867]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4572]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4811]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4185]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3233]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3397]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1312]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4729]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1550]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1376]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3867]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4572]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4811]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4185]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3233]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3397]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1312]
UE4Editor_CoreUObject!LoadPackage() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1427]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:851]
UE4Editor_CoreUObject!StaticLoadObject() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:904]
UE4Editor_CoreUObject!FObjectPropertyBase::FindImportedObject() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:470]
UE4Editor_CoreUObject!FObjectPropertyBase::ParseObjectPropertyValue() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:311]
UE4Editor_CoreUObject!FObjectPropertyBase::ImportText_Internal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:344]
UE4Editor_CoreUObject!FObjectProperty::ImportText_Internal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142]
UE4Editor_CoreUObject!FClassProperty::ImportText_Internal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:100]
UE4Editor_CoreUObject!FProperty::ImportText() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:339]
UE4Editor_CoreUObject!FProperty::ImportSingleProperty() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Property.cpp:1451]
UE4Editor_CoreUObject!UScriptStruct::ImportText() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2792]
UE4Editor_CoreUObject!FStructProperty::ImportText_Internal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:293]
UE4Editor_CoreUObject!FProperty::ImportText() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:339]
UE4Editor_UnrealEd!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8572]
UE4Editor_UnrealEd!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UserDefinedStructEditorData.cpp:209]
UE4Editor_Engine!UUserDefinedStruct::Serialize() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:126]
UE4Editor_Engine!UUserDefinedStruct::Serialize() [D:\Build++UE4+Licensee\Sync\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\UserDefinedStruct.gen.cpp:223]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3820]
UE4Editor_Engine!UUserDefinedStruct::RecursivelyPreload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:331]
UE4Editor_CoreUObject!UStructProperty::Serialize() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyPrivate.cpp:866]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3820]
UE4Editor_CoreUObject!UStruct::Link() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:753]
UE4Editor_CoreUObject!UFunction::Link() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5652]
UE4Editor_CoreUObject!UStruct::Serialize() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1865]
UE4Editor_CoreUObject!UFunction::Serialize() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3820]
UE4Editor_CoreUObject!UStruct::Link() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:753]
UE4Editor_Engine!UBlueprintGeneratedClass::Link() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1543]
UE4Editor_CoreUObject!UClass::Serialize() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4376]
UE4Editor_Engine!UBlueprintGeneratedClass::Serialize() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1677]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3820]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4572]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4811]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4185]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3233]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3397]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1312]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!LoadPackage() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1427]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2619]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6167]
UE4Editor_UnrealEd!UEditorEngine::Exec() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5647]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2561]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3950]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:361]
UE4Editor_UnrealEd!EditorInit() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:114]
UE4Editor!GuardedMain() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:149]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll