I hit a crash while compiling my game mode blueprint, and now my project crashes every time on launch.
I was working in a collapsed node in a function, that had input of a custom struct I had created (floats and an actor class ref), that multiplied the floats by 0 and input the values into a new struct of the same type, which then output that struct back out.
After hooking up all the nodes, it crashed on compile, and now crashes the entire project on load.
I hit the upload button each time the crash report came up. Is there any way to recover my project without deleting the game mode file?
Found the backup, changing out the game mode did fix the crash, although it broke a ton of references that I am still in the process of fixing to get everything working again.
Attached the crashing game mode, I won’t be trying to repro the crash due to how badly it borks the entire project.
I was unable to reproduce this issue on our end with the asset provided. Would it be possible for you to provide a zipped down copy of the project that was experiencing the crash that you have reported?
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.