I’ve been trying to open a project brought over from UE4 on PC. Currently, project crashes on launch of editor every time with the ‘Building Mesh Distance Fields’ dialogue present. I’m running UE4 4.5.0.
I’ve recompiled project through xCode with UE4CmdLineRun scheme. project itself doesn’t have the ‘ProjectNameEditor’ scheme or the ‘ProjectName’ scheme present in demo projects (currently looking at shooter game project).
Also I’ve tried deleting the ‘DerivedDataCache’ & ‘Project Preferences’ folders. And I’ve ensured that dedicated graphics card is running by using https://gfx.io. unreal engine is also only program running on computer and no external display is attached.
My system specs are as follows:
- OSX 10.10 Yosemite
- MacBook Pro (Retina, Mid 2012)
- 2.6 GHz Intel Core i7
- 16 GB 1600 MHz DDR3
- NVIDIA GeForce GT 650M 1024 MB
Here’s all crash logs:
- Crash log when opening project: http://pastebin.com/1mURf64z
- UE4 editor log: http://pastebin.com/SyPXL3wr
- Project log: http://pastebin.com/7951NxsJ
Any help would be appreciated. I’m going to try another re-install for minute. I’ll update question with any relevant data.
EDIT: I should have noted earlier that I can get other demo projects working (Shooter Game and Swing Ninja). However, they exhibit some strange behaviour such as this Vine