When I try to open the project I worked on two days ago, the UE4 editor crashes before I have a chance to view the project. I only get this error message.
We apologize for the inconvenience.
Please send this crash report to help improve our software.
59d02d0671793568076e1bfaa1bf1b29
I’m using version 4.1.0 , and the project that crashes was also made with the same version… This is the second time in 3 days this has happened… Please help me, this is a critical bug for me !!
I see that others have had similar problems when they created interfaces for blueprints in version 4.1.0
In the two projects that crashes when I try to open them, I have made interfaces to my blueprints. These are the only projects that I have made with interfaces. The others without, I can open just fine… Perhaps the BP interface could be a start to look for bugs ?
I just did some more tests regarding this… I added an interface, and added various functions to the interface. compiling, saving, exiting the UE4 editor and reopened the project between each time I added more… …
first I added a simple function with an output only… no problem.
Then I tried to add an Input only… that did not work so well. It appears one have to at least have one output for the function to show up in the blueprint implementing the interface. So I added a bool variable as output, and dint use it… still no problem when I saved and reloaded the project.
But then I added a function that took an input from a blueprint-class that that is the same blueprint-class that is implementing the interface. This is a nice way of creating linked lists etc… It works well when one compiles it and runs it… If one have several instances of this blueprint that inplements this Interface, they can refer to each other as they should… BUT THIS CRASHES THE PROJECT when you save it and try to reload the it… Every time… At least I can reproduce this bug from the empty project with starter content only (version 4.1.1)
Please try to fix this… please !! It’s important for my project that I can make several instances of a blueprint that can refer to each other…
Just wanted to check in with you and see if the crashing you have been experiencing has been resolved since the 4.2 update. There have been many fixes with the new 4.2 launch and hope that many bugs that were reported have been fixed. If the crash is still happening, please let me know so that we can further investigate the issue.