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Project Crashes On Load

I was setting up the OnlineSubsystemEOS for my game and everything works fine until I add

[OnlineSubsystemEOS]
bEnabled=true

[OnlineSubsystem]
DefaultPlatformService=EOS

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemEOS.NetDriverEOS”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)

[/Script/OnlineSubsystemEOS.NetDriverEOS]
bIsUsingP2PSockets=true

to my DefaultEngine.ini file. Once this is added it crashes the project on load. I don’t know what I’m doing wrong, since I got it from the documentation here : The EOS Online Subsytem (OSS) Plugin | Unreal Engine Documentation
When the game crashes it brings up the crash log with this error

Assertion failed: IsValid() [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890]

UE4Editor_Core
UE4Editor_Core
UE4Editor_OnlineSubsystemEOS
UE4Editor_OnlineSubsystemEOS
UE4Editor_OnlineSubsystem
UE4Editor_OnlineSubsystem
UE4Editor_OnlineSubsystem
UE4Editor_OnlineSubsystem
UE4Editor_Core
UE4Editor_Projects
UE4Editor_Projects
UE4Editor_Projects
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Please help, I don’t know what to do.
Thanks in advance!

Have you tried the contents of this post?

https://answers.unrealengine.com/questions/1053120/view.html

I tried and it doesn’t work

1 Like

Sorry, but I’m not sure what to try from here :confused: