I was setting up the OnlineSubsystemEOS for my game and everything works fine until I add
[OnlineSubsystemEOS]
bEnabled=true
[OnlineSubsystem]
DefaultPlatformService=EOS
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemEOS.NetDriverEOS”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)
[/Script/OnlineSubsystemEOS.NetDriverEOS]
bIsUsingP2PSockets=true
to my DefaultEngine.ini file. Once this is added it crashes the project on load. I don’t know what I’m doing wrong, since I got it from the documentation here : The EOS Online Subsytem (OSS) Plugin | Unreal Engine 4.27 Documentation
When the game crashes it brings up the crash log with this error
Assertion failed: IsValid() [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890]
UE4Editor_Core
UE4Editor_Core
UE4Editor_OnlineSubsystemEOS
UE4Editor_OnlineSubsystemEOS
UE4Editor_OnlineSubsystem
UE4Editor_OnlineSubsystem
UE4Editor_OnlineSubsystem
UE4Editor_OnlineSubsystem
UE4Editor_Core
UE4Editor_Projects
UE4Editor_Projects
UE4Editor_Projects
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Please help, I don’t know what to do.
Thanks in advance!