I created a new 3rd person C++ project, without any changes.
I start UE without even running the project, close UE and the editor crashes. This happens for the first time now after I updated to 4.14.1
I restarted my computer to be sure it has nothing to do with anyting in memory.
I enclose the call stack from the crash info window
Assertion failed: ToolkitHost.IsValid() [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\EditorModeManager.cpp] [Line: 109]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_UnrealEd!FEditorModeTools::GetToolkitHost() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editormodemanager.cpp:110]
UE4Editor_PlacementMode!FPlacementMode::Enter() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\placementmode\private\placementmode.cpp:49]
UE4Editor_UnrealEd!FEditorModeTools::ActivateMode() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editormodemanager.cpp:386]
UE4Editor_UnrealEd!FEditorModeTools::ActivateMode() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editormodemanager.cpp:325]
UE4Editor_UnrealEd!FEditorModeTools::DeactivateMode() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editormodemanager.cpp:288]
UE4Editor_WorldBrowser!SWorldDetails::~SWorldDetails() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\worldbrowser\private\sworlddetails.cpp:17]
UE4Editor_WorldBrowser!SWorldDetails::`scalar deleting destructor'()
UE4Editor_Slate!SDockTab::~SDockTab()
UE4Editor_LevelEditor!SDockTab::`scalar deleting destructor'()
UE4Editor_Slate!TArray<TSharedRef<SDockTab,0>,FDefaultAllocator>::~TArray<TSharedRef<SDockTab,0>,FDefaultAllocator>() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\array.h:553]
UE4Editor_Slate!SDockingTabWell::~SDockingTabWell()
UE4Editor_Slate!SDockingTabWell::`scalar deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()
UE4Editor_Slate!SVerticalBox::`scalar deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()
UE4Editor_Slate!SHorizontalBox::`scalar deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SOverlay::~SOverlay()
UE4Editor_Slate!SOverlay::`scalar deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()
UE4Editor_Slate!SVerticalBox::`scalar deleting destructor'()
UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()
UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()
UE4Editor_Slate!SBorder::`vector deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()
UE4Editor_Slate!SVerticalBox::`scalar deleting destructor'()
UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()
UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()
UE4Editor_Slate!SDockingTabStack::`vector deleting destructor'()
UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]
UE4Editor_Slate!TIndirectArray<SSplitter::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_Slate!SSplitter::~SSplitter()
UE4Editor_Slate!SSplitter::`vector deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SOverlay::~SOverlay()
UE4Editor_Slate!SOverlay::`scalar deleting destructor'()
UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()
UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()
UE4Editor_Slate!SDockingArea::`vector deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()
UE4Editor_LevelEditor!SVerticalBox::`scalar deleting destructor'()
UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()
UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()
UE4Editor_LevelEditor!SLevelEditor::`scalar deleting destructor'()
UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()
UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()
UE4Editor_Slate!SBorder::`vector deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SOverlay::~SOverlay()
UE4Editor_Slate!SOverlay::`scalar deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()
UE4Editor_Slate!SVerticalBox::`scalar deleting destructor'()
UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()
UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()
UE4Editor_Slate!SDockingTabStack::`vector deleting destructor'()
UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]
UE4Editor_Slate!TIndirectArray<SSplitter::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_Slate!SSplitter::~SSplitter()
UE4Editor_Slate!SSplitter::`vector deleting destructor'()
UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\indirectarray.h:439]
UE4Editor_SlateCore!SOverlay::~SOverlay()
UE4Editor_Slate!SOverlay::`scalar deleting destructor'()
UE4Editor_SlateCore!TArray<FArrangedWidget,TInlineAllocator<16,FDefaultAllocator> >::~TArray<FArrangedWidget,TInlineAllocator<16,FDefaultAllocator> >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\array.h:553]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5085]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5462]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5439]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1652]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
ntdll