Project crashes after disabling Oodle(?)

Hello everyone, I’ve been getting into Unreal just recently and ran into a problem of importing a normal map, that would always crash my project. Based on a discussion on here I disabled my Oodle plugins in the project hoping it will help, but upon restarting Unreal, the entire project is unopenable, when I try to launch it Unreal crashes everytime.
This is the error log i keep getting:

Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:Runtime/Core/Public/Modules/ModuleManager.h] [Line: 336]
Tried to get module interface for unloaded module: ‘LevelEditor’

Unknown() Address = 0x194dd9318 (filename not found) [in libsystem_kernel.dylib]
FRunnableThreadPThread::Run() Address = 0x106948b7c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1068a7db8 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x194e0b2e4 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x194e060fc (filename not found) [in libsystem_pthread.dylib]

Any help appreciated!

Hello there @jj_xcx!

This is a very particular scenario, from what I could gather from the community, Oodle should not interfiere with the process, but disabling created a new problem. I would start by re-enabling Oodle.

Since the project crashes on opening, please go to the .uproject file, and re-enable the call lines for Oodle under plugins, should be “OodleDataCompression” and “OodleNetworkHandlerComponent”. After that, try re-opening the project. If the crash’s still present, the next step is to delete contents from Intermediate, Saved, and DerivedDataCache folders, to make sure no corrupt data data remains.

This should bring your project back to its previous state. From there, we need to know what kind of error/crash you were encountering when importing the normal map.

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