Project crashes after 83% in unreal editor

Im not sure but I think its missing file name SpawnModel, what was last thing you did before its crash?

It seems like that’s important. Did it not utilize the Microsoft Basic Render Driver due to having 0 MB dedicated video and dedicated system memory? or that combined with the last line regarding the unclosed mesh distance field.

“[2019.12.27-09.44.06:559][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2019.12.27-09.44.06:559][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8167MB of shared system memory, 0 output[s]”

“[2019.12.27-09.44.20:910][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix.”

I checked and everything seems to be fine with spawnmodel.uasset, but I am not sure about Microsoft Render Driver and I don’t know how to fix it. I am just 13 years old so this is a little complicated for me and also I live in Latvia. I think these problems happen because I took assets, maps and blueprints out of a game called We Happy Few pre alpha build 11838. I added those assets to a new blank c++ project. Before I added those assets it didn’t crash, but as soon as I added them
It crashed at 83%. Those assets from that game weren’t inside a pak file they were all available as uasset. And because this version of the game was old I had to use old unreal engine 4 version (4.8).

[2019.12.27-09.44.05:042][ 0]Log file open, 12/27/19 11:44:05
[2019.12.27-09.44.05:042][ 0]LogInit:Display: Running engine for game: GlimpseGame
[2019.12.27-09.44.05:042][ 0]LogInit:Display: RandInit(1021570837) SRandInit(1021570839).
[2019.12.27-09.44.05:042][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2019.12.27-09.44.05:042][ 0]LogStats: Stats thread started
[2019.12.27-09.44.05:042][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
[2019.12.27-09.44.05:042][ 0]LogInit: API Version: 2579680
[2019.12.27-09.44.05:042][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
[2019.12.27-09.44.05:042][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2019.12.27-09.44.05:042][ 0]LogInit: Build Configuration: Development
[2019.12.27-09.44.05:042][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2019.12.27-09.44.05:042][ 0]LogInit: Command line:
[2019.12.27-09.44.05:042][ 0]LogInit: Base directory: D:/UE_4.8/Engine/Binaries/Win64/
[2019.12.27-09.44.05:042][ 0]LogInit: Rocket: 1
[2019.12.27-09.44.05:112][ 0]LogInit: Using libcurl 7.41.0
[2019.12.27-09.44.05:112][ 0]LogInit: - built for x86_64-pc-win32
[2019.12.27-09.44.05:112][ 0]LogInit: - supports SSL with WinSSL
[2019.12.27-09.44.05:112][ 0]LogInit: - other features:
[2019.12.27-09.44.05:112][ 0]LogInit: CURL_VERSION_SSL
[2019.12.27-09.44.05:112][ 0]LogInit: CURL_VERSION_IPV6
[2019.12.27-09.44.05:112][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2019.12.27-09.44.05:112][ 0]LogInit: CURL_VERSION_LARGEFILE
[2019.12.27-09.44.05:112][ 0]LogInit: CURL_VERSION_IDN
[2019.12.27-09.44.05:112][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2019.12.27-09.44.05:112][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2019.12.27-09.44.05:112][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2019.12.27-09.44.05:112][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2019.12.27-09.44.05:112][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2019.12.27-09.44.05:223][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32
[2019.12.27-09.44.05:224][ 0]LogOnline:Warning: STEAM: Steam API disabled!
[2019.12.27-09.44.05:224][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2019.12.27-09.44.05:224][ 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
[2019.12.27-09.44.05:224][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
[2019.12.27-09.44.05:303][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2019.12.27-09.44.05:335][ 0]LogVoice:Warning: Failed to initialize voice interface
[2019.12.27-09.44.05:361][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2019.12.27-09.44.05:373][ 0]LogInit: Object subsystem initialized
[2019.12.27-09.44.05:374][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2019.12.27-09.44.05:374][ 0]LogConsoleResponse:Warning: Found in ini file ‘D:/GlimpseGame/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2019.12.27-09.44.05:374][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2019.12.27-09.44.05:374][ 0]LogConsoleResponse:Warning: Found in ini file ‘D:/GlimpseGame/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2019.12.27-09.44.05:374][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2019.12.27-09.44.05:374][ 0]LogConsoleResponse:Warning: Found in ini file ‘D:/GlimpseGame/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2019.12.27-09.44.05:379][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘r.GlimpseFoliageDetail = 4’
[2019.12.27-09.44.05:379][ 0]LogConsoleResponse:Warning: Found in ini file ‘D:/GlimpseGame/Saved/Config/Windows/Scalability.ini’, in section ‘[ViewDistanceQuality@3]’
[2019.12.27-09.44.05:380][ 0]LogConsoleManager:Warning: Console variable ‘r.DBuffer’ wasn’t set (‘Scalability’ has a lower priority than ‘ProjectSetting’)
[2019.12.27-09.44.05:380][ 0]LogInit: Selected Device Profile: [Windows]
[2019.12.27-09.44.05:380][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.12.27-09.44.05:400][ 0]LogInit: Computer: LAPTOP-O1QHK7Q6
[2019.12.27-09.44.05:400][ 0]LogInit: User: Alekss
[2019.12.27-09.44.05:400][ 0]LogInit: CPU Page size=4096, Cores=4
[2019.12.27-09.44.05:400][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.12.27-09.44.05:400][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2019.12.27-09.44.05:400][ 0]LogMemory: Platform Memory Stats for Windows
[2019.12.27-09.44.05:400][ 0]LogMemory: Process Physical Memory: 55.75 MB used, 55.75 MB peak
[2019.12.27-09.44.05:400][ 0]LogMemory: Process Virtual Memory: 24.22 MB used, 26.69 MB peak
[2019.12.27-09.44.05:400][ 0]LogMemory: Physical Memory: 6289.32 MB used, 16334.89 MB total
[2019.12.27-09.44.05:400][ 0]LogMemory: Virtual Memory: 4441.98 MB used, 134217728.00 MB total
[2019.12.27-09.44.05:444][ 0]LogTextLocalizationManager: The requested culture (‘lv_LV’) has no localization data; falling back to ‘en’ for localization and internationalization data.
[2019.12.27-09.44.05:784][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (D:/UE_4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
Localization Resource: (D:/UE_4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2019.12.27-09.44.06:556][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 1060 (Feature Level 11_0)
[2019.12.27-09.44.06:556][ 0]LogD3D11RHI: Adapter has 6052MB of dedicated video memory, 0MB of dedicated system memory, and 8167MB of shared system memory, 1 output[s]
[2019.12.27-09.44.06:559][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2019.12.27-09.44.06:559][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8167MB of shared system memory, 0 output[s]
[2019.12.27-09.44.06:559][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2019.12.27-09.44.06:567][ 0]LogD3D11RHI: InitD3DDevice
[2019.12.27-09.44.06:567][ 0]LogD3D11RHI: !Direct3DDevice
[2019.12.27-09.44.06:567][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2019.12.27-09.44.06:618][ 0]LogD3D11RHI: Async texture creation enabled
[2019.12.27-09.44.06:642][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2019.12.27-09.44.07:651][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2019.12.27-09.44.07:679][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2019.12.27-09.44.07:702][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2019.12.27-09.44.07:723][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2019.12.27-09.44.07:746][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2019.12.27-09.44.07:763][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2019.12.27-09.44.07:785][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2019.12.27-09.44.07:803][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2019.12.27-09.44.07:820][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2019.12.27-09.44.07:842][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2019.12.27-09.44.07:862][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2019.12.27-09.44.07:882][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2019.12.27-09.44.07:958][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2019.12.27-09.44.07:979][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2019.12.27-09.44.08:000][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2019.12.27-09.44.08:022][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2019.12.27-09.44.08:022][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2019.12.27-09.44.08:393][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2019.12.27-09.44.08:441][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 53MB C:/Users/Alekss/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2019.12.27-09.44.08:441][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Alekss/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2019.12.27-09.44.08:441][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/GlimpseGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.12.27-09.44.08:441][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.12.27-09.44.08:441][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/GlimpseGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.12.27-09.44.08:442][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.12.27-09.44.08:655][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.12.27-09.44.08:668][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Alekss/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2019.12.27-09.44.09:646][ 0]LogInit: Selected Device Profile: [Windows]
[2019.12.27-09.44.09:737][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.12.27-09.44.09:765][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.12.27-09.44.09:775][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.12.27-09.44.09:787][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.12.27-09.44.09:813][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2019.12.27-09.44.09:813][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2019.12.27-09.44.09:875][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2019.12.27-09.44.09:875][ 0]LogMeshUtilities: No automatic mesh merging module available
[2019.12.27-09.44.10:014][ 0]LogLinker:Warning: Can’t find file ‘/Engine/Maps/Templates/Thumbnails/SpawnModel’
[2019.12.27-09.44.10:014][ 0]LogLinker: Can’t find file ‘/Engine/Maps/Templates/Thumbnails/SpawnModel’
[2019.12.27-09.44.10:015][ 0]LogLinker:Warning: Can’t find file ‘/Engine/Maps/Templates/Thumbnails/SpawnModel’
[2019.12.27-09.44.10:027][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
[2019.12.27-09.44.10:042][ 0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
[2019.12.27-09.44.10:198][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
[2019.12.27-09.44.10:223][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
[2019.12.27-09.44.10:313][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
[2019.12.27-09.44.10:327][ 0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
[2019.12.27-09.44.10:398][ 0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
[2019.12.27-09.44.10:515][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
[2019.12.27-09.44.10:611][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
[2019.12.27-09.44.12:789][ 0]LogMeshUtilities: Finished distance field build in 2.8s - 30x30x30 distance field, 12 triangles
[2019.12.27-09.44.12:789][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2019.12.27-09.44.12:797][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2019.12.27-09.44.12:839][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 192 triangles
[2019.12.27-09.44.12:839][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.12.27-09.44.13:252][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
[2019.12.27-09.44.13:264][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
[2019.12.27-09.44.13:271][ 0]LogMaterial: Missing cached shader map for material DecalMask, compiling.
[2019.12.27-09.44.13:278][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
[2019.12.27-09.44.13:286][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
[2019.12.27-09.44.13:297][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
[2019.12.27-09.44.13:303][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
[2019.12.27-09.44.13:311][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
[2019.12.27-09.44.13:317][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
[2019.12.27-09.44.13:339][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
[2019.12.27-09.44.13:346][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
[2019.12.27-09.44.13:360][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2019.12.27-09.44.13:370][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2019.12.27-09.44.13:378][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
[2019.12.27-09.44.13:385][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
[2019.12.27-09.44.13:392][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
[2019.12.27-09.44.13:404][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
[2019.12.27-09.44.13:421][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2019.12.27-09.44.13:437][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2019.12.27-09.44.13:718][ 0]SourceControl: Info Source control is disabled
[2019.12.27-09.44.13:719][ 0]SourceControl: Info Source control is disabled
[2019.12.27-09.44.13:746][ 0]SourceControl: Info Source control is disabled
[2019.12.27-09.44.13:780][ 0]SourceControl: Info Source control is disabled
[2019.12.27-09.44.14:228][ 0]LogMaterial: Missing cached shader map for material LM_HandColor, compiling.
[2019.12.27-09.44.14:454][ 0]LogObj: 26304 objects as part of root set at end of initial load.
[2019.12.27-09.44.14:454][ 0]LogUObjectAllocator: 5632656 out of 0 bytes used by permanent object pool.
[2019.12.27-09.44.14:541][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
[2019.12.27-09.44.14:551][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
[2019.12.27-09.44.14:565][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
[2019.12.27-09.44.14:600][ 0]LogEngine: Initializing Engine…
[2019.12.27-09.44.14:605][ 0]LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
[2019.12.27-09.44.14:607][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110
[2019.12.27-09.44.14:608][ 0]LogLinker:Warning: Can’t find file ‘/Engine/Maps/Templates/Thumbnails/SpawnModel’
[2019.12.27-09.44.14:609][ 0]LogLinker: Can’t find file ‘/Engine/Maps/Templates/Thumbnails/SpawnModel’
[2019.12.27-09.44.14:609][ 0]LogLinker:Warning: Can’t find file ‘/Engine/Maps/Templates/Thumbnails/SpawnModel’
[2019.12.27-09.44.14:616][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
[2019.12.27-09.44.14:764][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2019.12.27-09.44.15:160][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
[2019.12.27-09.44.15:242][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2019.12.27-09.44.15:630][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2019.12.27-09.44.15:991][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2019.12.27-09.44.16:094][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
[2019.12.27-09.44.16:120][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2019.12.27-09.44.16:128][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2019.12.27-09.44.16:137][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2019.12.27-09.44.16:151][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2019.12.27-09.44.16:164][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2019.12.27-09.44.16:174][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2019.12.27-09.44.16:179][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
[2019.12.27-09.44.16:189][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2019.12.27-09.44.16:213][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
[2019.12.27-09.44.16:223][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
[2019.12.27-09.44.16:234][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
[2019.12.27-09.44.16:249][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
[2019.12.27-09.44.16:319][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2019.12.27-09.44.16:334][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2019.12.27-09.44.16:348][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class /Script/GlimpseGame.GlimpseGameViewportClient’
[2019.12.27-09.44.16:349][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2019.12.27-09.44.20:910][ 0]LogMeshUtilities: Finished distance field build in 7.7s - 38x38x38 distance field, 528 triangles
[2019.12.27-09.44.20:910][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2304 triangles
[2019.12.27-09.44.20:910][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 576 triangles
[2019.12.27-09.44.20:910][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 11x8x8 distance field, 4528 triangles
[2019.12.27-09.44.20:910][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 12x12x8 distance field, 60 triangles
[2019.12.27-09.44.20:910][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix.

I’d try deleting all the assets, and then simply import them all directly into Unreal Engine while that project is open. Then it’ll be doable to open the project first in the engine (without crashing), and upon importing the assets, references are made for them that allows them to be able to work in Unreal Engine. Probably not necessary to use an old version of the engine, although it is likely those assets were incompatible with 4.8 too if it’s the case an old version is needed.

Hello,

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Thanks