I have the following BP hierarchy.
Spells >> Buffs (child of spell)>>> every buff i created.(childs of buff)
Whenever i start the project and open one of those, it will crash.
If i open something else first, lets say some AI task, and then i open a spell, buff or any child it will not crash this way.
I have a backup of buff that is close to the one that crashs, but it has a deleted variable still in it, and cuz of this it fails to compile. If i replace the current buff with this one, it will not crash. but if i then fix it, and thus it compiles, then it will crash the next time i start the project like the other ones. i really don’t know if buff or spell is corrupted, or is something else. and i don’t know how to use the log to find the problem.