This project works fine on my PC, but when I tried opening it on a different PC with the same UE version, it crashes when loading.
Below is the report:
LoginId:4e4beb8b4b485d68b1dc4ba557a02af2
EpicAccountId:d1026f7abe8548adaeaa830ed6ac9f27
Assertion failed: SerializeNum >= 0 [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1078]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
UE4Editor_RawMesh!operator<<() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\containers\array.h:1078]
UE4Editor_RawMesh!operator<<() [d:\build++ue4+release-4.19+compile\sync\engine\source\developer\rawmesh\private\rawmesh.cpp:200]
UE4Editor_RawMesh!FRawMeshBulkData::LoadRawMesh() [d:\build++ue4+release-4.19+compile\sync\engine\source\developer\rawmesh\private\rawmesh.cpp:253]
UE4Editor_MeshUtilities!FStaticMeshUtilityBuilder::GatherSourceMeshesPerLOD() [d:\build++ue4+release-4.19+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:2811]
UE4Editor_MeshUtilities!FMeshUtilities::BuildStaticMesh() [d:\build++ue4+release-4.19+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:3305]
UE4Editor_Engine!FStaticMeshRenderData::Cache() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1414]
UE4Editor_Engine!UStaticMesh::CacheDerivedData() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2308]
UE4Editor_Engine!UStaticMesh::PostLoad() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2686]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:994]
UE4Editor_Engine!UStaticMeshComponent::PostLoad() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\components\staticmeshcomponent.cpp:1637]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:994]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1595]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1339]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1436]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2494]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5966]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5443]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:696]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2234]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3597]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:350]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:150]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Can I provide anything else? is there a way to fix this issue?
Thanks!