Project crash on stopping play in UE 4.7.6

Hi,

Every time I hit stop when my project is playing the editor crashes. Pasted below is the crash log. My project is a hybrid project (C++ and BP).

MachineId:97FF874348632016D99F40B1400C06FD
EpicAccountId:bf7184a51ebe473984260c92548dc51d

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!UPrimitiveComponent::UnWeldFromParent() + 982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:749]
UE4Editor_Engine!UPrimitiveComponent::DestroyPhysicsState() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\primitivecomponent.cpp:474]
UE4Editor_Engine!UActorComponent::ExecuteUnregisterEvents() + 109 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:968]
UE4Editor_Engine!UActorComponent::UnregisterComponent() + 404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:809]
UE4Editor_Engine!AActor::UnregisterAllComponents() + 253 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:3191]
UE4Editor_Engine!ULevel::ClearLevelComponents() + 284 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\level.cpp:584]
UE4Editor_Engine!UWorld::ClearWorldComponents() + 149 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:1145]
UE4Editor_Engine!UWorld::CleanupWorld() + 532 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:2998]
UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() + 3416 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:507]
UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() + 2396 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:182]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 9288 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1570]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi karanparikhpgl -

Thank your for your report. It looks like this issue has been reported previously as UE-8622 and appears to be fixed in 4.8.

If the project still crashes in 4.8, please submit your crash logs and report back here with your Machine ID and as much information about reproducing the crash as possible.

Thank You

Eric Ketchum