Hi,
Every time I hit stop when my project is playing the editor crashes. Pasted below is the crash log. My project is a hybrid project (C++ and BP).
MachineId:97FF874348632016D99F40B1400C06FD
EpicAccountId:bf7184a51ebe473984260c92548dc51d
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!UPrimitiveComponent::UnWeldFromParent() + 982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:749]
UE4Editor_Engine!UPrimitiveComponent::DestroyPhysicsState() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\primitivecomponent.cpp:474]
UE4Editor_Engine!UActorComponent::ExecuteUnregisterEvents() + 109 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:968]
UE4Editor_Engine!UActorComponent::UnregisterComponent() + 404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:809]
UE4Editor_Engine!AActor::UnregisterAllComponents() + 253 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:3191]
UE4Editor_Engine!ULevel::ClearLevelComponents() + 284 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\level.cpp:584]
UE4Editor_Engine!UWorld::ClearWorldComponents() + 149 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:1145]
UE4Editor_Engine!UWorld::CleanupWorld() + 532 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:2998]
UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() + 3416 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:507]
UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() + 2396 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:182]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 9288 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1570]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]