After looking through my project, I don’t appear to have any spherical captures. I have a planar reflection capture though.
Disabling the static lighting in the engine config allows the project to start. Shaders compile. Project saves. Project reloads.
Problem is I don’t need static lighting in my openworld map. I disable the static light and boom- project will no longer load.Crashes upon loading @83%
I’ve spent 4 days on this now. Looks like I’ll have to continue development on my old rig, as I can’t dedicate any more time to solving this ridiculous problem.
EDIT: Glad I had one more crack at it.Leaving the static lighting doesn’t appear to affect the dynamic lights any, so I’ve just left it enabled.
The project cooks and builds as normal. The artifacts on the skeletal meshes are still present, but that appears to be a separate issue, which I will chase up in the animation forum.