Hi,
I wanted to convert my project from 4.5.1 to 4.6.1 UE version, but came across fatal error LNK1104: cannot open file UE4Editor-Core.dll. This is the build output log:
The project failed to compile with this version of the engine. Build output is as follows:
Running C:/Program Files/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe RTSGame Development Win64 -project="C:/Users/DarkLiquidus/Documents/UNREAL/RTSGame/RTSGame.uproject" -editorrecompile -progress
Building UnrealHeaderTool...
Target is up to date.
Parsing headers for RTSGameEditor
Reflection code generated for RTSGameEditor
Performing 280 actions (4 in parallel)
[1/280] Link UE4Editor-Core.dll
[4/280] Resource ModuleVersionResource.rc.inl
Module.UE4Game.cpp
LINK : fatal error LNK1104: cannot open file 'C:\Program Files\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll'
PCH.RTSGame.RTSGame.h.cpp
[5/280] Resource RTSGame.rc
MyAIControllerCrowds.cpp
RTSGame.generated.cpp
RTSGame.cpp
AutoStartupModuleListGetter.generated.cpp
C:\Users\DarkLiquidus\Documents\UNREAL\RTSGame\Source\RTSGame\MyAIControllerCrowds.cpp(7): warning C4996: FPostConstructInitializeProperties is deprecated and was renamed to FObjectInitializer. Please use that type instead.
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: C:\Program Files\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.pdb
Cumulative action seconds (8 processors): 0,00 building projects, 16,49 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,13 linking, 0,00 other
UBT execution time: 60,60 seconds