Project can't open, PLZ help

Hey Guys,
When I add the “Aniamtion insight” plugin, My project won’t open anymor, this is the report, help plz.

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Assertion failed: ResultNode [File:/Users/build/Build/++UE5/Sync/Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp] [Line: 601]

UAnimStateTransitionNode::ValidateNodeDuringCompilation(FCompilerResultsLog&) const Address = 0x14e532824 (filename not found) [in UnrealEditor-AnimGraph.dylib]
UAnimGraphNode_StateMachineBase::OnProcessDuringCompilation(IAnimBlueprintCompilationContext&, IAnimBlueprintGeneratedClassCompiledData&) Address = 0x14e51675a (filename not found) [in UnrealEditor-AnimGraph.dylib]
FAnimBlueprintCompilerContext::ProcessAnimationNode(UAnimGraphNode_Base*) Address = 0x14e396d83 (filename not found) [in UnrealEditor-AnimGraph.dylib]
FAnimBlueprintCompilerContext::ProcessAnimationNodes(TArray<UAnimGraphNode_Base*, TSizedDefaultAllocator<32> >&) Address = 0x14e392bee (filename not found) [in UnrealEditor-AnimGraph.dylib]
FAnimBlueprintCompilerContext::ProcessAllAnimationNodes() Address = 0x14e39c72e (filename not found) [in UnrealEditor-AnimGraph.dylib]
FAnimBlueprintCompilerContext::MergeUbergraphPagesIn(UEdGraph*) Address = 0x14e3a5428 (filename not found) [in UnrealEditor-AnimGraph.dylib]
FKismetCompilerContext::CreateAndProcessUbergraph() Address = 0x162e5c98b (filename not found) [in UnrealEditor-KismetCompiler.dylib]
FKismetCompilerContext::CreateFunctionList() Address = 0x162e60699 (filename not found) [in UnrealEditor-KismetCompiler.dylib]
FKismetCompilerContext::CompileClassLayout(EInternalCompilerFlags) Address = 0x162e61f38 (filename not found) [in UnrealEditor-KismetCompiler.dylib]
FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl(bool, TArray<UBlueprint*, TSizedDefaultAllocator<32> >, TArray<UBlueprint, TSizedDefaultAllocator<32> >, FUObjectSerializeContext) Address = 0x13913a4fa (filename not found) [in UnrealEditor-Kismet.dylib]
FBlueprintCompilationManager::FlushCompilationQueue(FUObjectSerializeContext*) Address = 0x139145715 (filename not found) [in UnrealEditor-Kismet.dylib]
FScopedClassDependencyGather::~FScopedClassDependencyGather() Address = 0x10ea3f3b0 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10ecb1146 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10ecb3707 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10ecaeab8 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool) Address = 0x10ecb4002 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10ef15186 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&)::$_103::operator()(FObjectImport&, TOptional&) const Address = 0x10ecb2f0a (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10ecac4f3 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10eca8dda (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10ecac57a (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10eca8dda (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10eca865b (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation(TMap<TTuple<FName, FPackageIndex>, FPackageIndex, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<TTuple<FName, FPackageIndex>, FPackageIndex, false> >) Address = 0x10eca1acc (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool, TMap<TTuple<FName, FPackageIndex>, FPackageIndex, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<TTuple<FName, FPackageIndex>, FPackageIndex, false> >
) Address = 0x10ec93460 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(FUObjectSerializeContext*, UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x10ec7f3ba (filename not found) [in UnrealEditor-CoreUObject.dylib]
GetPackageLinker(UPackage*, FPackagePath const&, unsigned int, UPackageMap*, FArchive*, FUObjectSerializeContext**, FLinkerLoad*, FLinkerInstancingContext const*) Address = 0x10ec7d65d (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10ef14dd9 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&)::$_103::operator()(FObjectImport&, TOptional&) const Address = 0x10ecb2f0a (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10ecac4f3 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10eca8dda (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10ecac57a (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10eca8dda (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10eca865b (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation(TMap<TTuple<FName, FPackageIndex>, FPackageIndex, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<TTuple<FName, FPackageIndex>, FPackageIndex, false> >) Address = 0x10eca1acc (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool, TMap<TTuple<FName, FPackageIndex>, FPackageIndex, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<TTuple<FName, FPackageIndex>, FPackageIndex, false> >
) Address = 0x10ec93460 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(FUObjectSerializeContext*, UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x10ec7f3ba (filename not found) [in UnrealEditor-CoreUObject.dylib]
GetPackageLinker(UPackage*, FPackagePath const&, unsigned int, UPackageMap*, FArchive*, FUObjectSerializeContext**, FLinkerLoad*, FLinkerInstancingContext const*) Address = 0x10ec7d65d (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10ef14dd9 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&)::$_103::operator()(FObjectImport&, TOptional&) const Address = 0x10ecb2f0a (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10ecac4f3 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10eca8dda (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10ecac57a (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10eca8dda (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10eca865b (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation(TMap<TTuple<FName, FPackageIndex>, FPackageIndex, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<TTuple<FName, FPackageIndex>, FPackageIndex, false> >) Address = 0x10eca1acc (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool, TMap<TTuple<FName, FPackageIndex>, FPackageIndex, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<TTuple<FName, FPackageIndex>, FPackageIndex, false> >
) Address = 0x10ec93460 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(FUObjectSerializeContext*, UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x10ec7f3ba (filename not found) [in UnrealEditor-CoreUObject.dylib]
GetPackageLinker(UPackage*, FPackagePath const&, unsigned int, UPackageMap*, FArchive*, FUObjectSerializeContext**, FLinkerLoad*, FLinkerInstancingContext const*) Address = 0x10ec7d65d (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10ef14dd9 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10ef186b3 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x10ef123f5 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UEditorEngine::Map_Load(char16_t const*, FOutputDevice&) Address = 0x12d22e4af (filename not found) [in UnrealEditor-UnrealEd.dylib]
UEditorEngine::HandleMapCommand(char16_t const*, FOutputDevice&, UWorld*) Address = 0x12d24c015 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UEditorEngine::Exec(UWorld*, char16_t const*, FOutputDevice&) Address = 0x12d248a34 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UUnrealEdEngine::Exec(UWorld*, char16_t const*, FOutputDevice&) Address = 0x12ddb6d48 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FEditorFileUtils::LoadMap(FString const&, bool, bool) Address = 0x12d683a7f (filename not found) [in UnrealEditor-UnrealEd.dylib]
FEditorFileUtils::LoadDefaultMapAtStartup() Address = 0x12d6951a2 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FUnrealEdMisc::OnInit() Address = 0x12dda2547 (filename not found) [in UnrealEditor-UnrealEd.dylib]
EditorInit(IEngineLoop&) Address = 0x12dd9fc4a (filename not found) [in UnrealEditor-UnrealEd.dylib]
GuardedMain(char16_t const*) Address = 0x100c8a792 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x100ca6033 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10b526561 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff81c3c19f4 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff81b5794e1 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff81b574f6b (filename not found) [in libsystem_pthread.dylib]

Hi @Jessexing,

I’m not sure about that crash (unable to reproduce by enabling that plugin in 5.0.3), but I want to make sure you are able to get back into your project.

You can open up your projects .uproject file with a text editor. (Like notepad) and manually disable plugins.

Cheers!

thanks it’s ok now