Hi everyone,
I’ve been working on my first Unreal Engine 5 project for a few months, and I finally decided to package it. Before packaging, I wanted to optimize the project a bit, so I changed some rendering settings:
- I disabled Lumen and other related rendering features.
- I enabled Nanite on individual meshes.
- I also tried disabling global Nanite and re-enabling it.
I installed Visual Studio to prepare for packaging, but packaging failed. There were no error messages in the Output Log.
At that point, I noticed my Visual Studio version was the latest one, which might not have been fully compatible with my version of Unreal Engine. So, I uninstalled it and reinstalled the version recommended for UE5. However, even after reinstalling the correct Visual Studio version, packaging still failed.
Since then, several strange things started happening:
- The Windows icon during the packaging process didn’t change.
- I can no longer save my project at all, even if I open it and make no changes.
- Restarting Unreal Engine or my PC does not fix it.
I suspect this started after I changed some rendering settings (especially related to Nanite). I also get this error when launching or building the project:
Nanite is enabled, but rendering is not working because it’s disabled in the project ini file (r.Nanite.ProjectEnabled=0).
It seems like Nanite is enabled in the editor, but the engine still considers it disabled because of the config file.
Any ideas on how I can fix this? I’m stuck and afraid my project might be permanently broken.
Thanks in advance for your help!