Project can Launch on Android but can not packaged

My project is deployable and launchable on Android device with Editor’s Launch button but when i want to package the project i get Unknown Cook Failure.

Output Log about the error:

UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogPhysics: Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with if(!HasAnyFlags(RF_ClassDefaultObject)) or move out of constructor, material parameters will not be correct.

I have looked all the constructors but can not find a thing that can require GEngine.
Also it is strange that there is no error when trying to launch and play in Editor.

And lastly is there a way to find if GEngine is called indirectly?