Since I am new to this concept (codingwise), I will start with some research and public discussions. To me, it seems, that the DeltaTime of entire level and all the actors except that of playercontroller is dilated. Does UE provide scope of such manipulations or I have to code it manually?
Let me know if there are experienced viewpoints on the subject.
Cool! Any idea how to implement the “shockwave” bullet effectshttps://youtube.com/watch?v=Kc4cBiSXoCshttps://media.giphy.com/media/BMuWMPmykHL6E/giphy.gif
So I am spawning a bullet and making it trace the path to target of rifle. Mabye artists know more, but is there a way that this bullet (see the snap) could disrupt space while traveling through it.