Project bulid failed

Hello everyone,
There is some problem I cant find solution.
Here is my output Log:
1>------ 已启动生成: 项目: ShaderCompileWorker, 配置: Development_Program x64 ------
1> Target is up to date
2>------ 已启动生成: 项目: TheFirstClass_PSVR03, 配置: Development_Editor x64 ------
2> Performing 2 actions (24 in parallel)
2> Module.OnlineSubsystemSteam.cpp
2>D:\SVN\Engine\UE4-QA\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineUserCloudInterfaceSteam.cpp(357): error C2664: “bool ISteamRemoteStorage::GetQuota(uint64 *,uint64 *)”: 无法将参数 1 从“int32 *”转换为“uint64 *”
2> D:\SVN\Engine\UE4-QA\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineUserCloudInterfaceSteam.cpp(357): note: 与指向的类型无关;转换要求 reinterpret_cast、C 样式转换或函数样式转换
2>ERROR : UBT error : Failed to produce item: D:\SVN\Engine\UE4-QA\Engine\Plugins\Online\OnlineSubsystemSteam\Binaries\Win64\UE4Editor-OnlineSubsystemSteam.pdb
2> Total build time: 150.32 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3075: 命令“D:\SVN\Engine\UE4-QA\Engine\Build\BatchFiles\Build.bat TheFirstClass_PSVR03Editor Win64 Development “D:\SVN\TheFirstClass_PSVR\TheFirstClass_PSVR03\TheFirstClass_PSVR03.uproject” -waitmutex”已退出,代码为 5。请验证您是否有足够的权限来运行此命令。
========== 生成: 成功 1 个,失败 1 个,最新 2 个,跳过 0 个 ==========

You have to add the OnlineSubsystem manually before compiling.
Check this out: 4.13 Transition Guide - C++ Gameplay Programming - Unreal Engine Forums