Project builds but will not run ( Missing game files)

Hi all as the title suggests my project will build to windows 64 bit But when i run the exe i get this error era

I have tried migrating to other versions of unreal .All with the same result. I should say that i originally had another issue in which my game would fail too cook or package .This was the error i had " (AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure))"

I fixed this by changing


To linear color space only …The project then built fine But would not run . Giving the aforementioned error . Iam at a loss as what to do next.The game is far from complete but i like to check periodicaly that i can build and run the project . Any help is greatly appreciated guys/girls

This is all yellow text from build log …

LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
LogLinker: Warning: Failed to load ‘/Engine/BasicShapes/Cube’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Engine/BasicShapes/Cube’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘StaticMesh /Engine/BasicShapes/Cube.Cube’
LogLinker: Warning: Failed to load ‘/Engine/BasicShapes/Cube’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Engine/BasicShapes/Cube’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘StaticMesh /Engine/BasicShapes/Cube.Cube’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Engine/BasicShapes/Cube’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Engine/BasicShapes/Cube’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Engine/BasicShapes/Cube’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘StaticMesh /Engine/BasicShapes/Cube.Cube’
PackagingResults: Warning: Failed to load ‘/Engine/BasicShapes/Cube’: Can’t find file.
PackagingResults: Warning: Failed to find object ‘StaticMesh /Engine/BasicShapes/Cube.Cube’
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/StarterContent/Maps/levelone
PackagingResults: Warning: Unable to find package for cooking /Game/StarterContent/Maps/levelone
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/meshes/materials/Material_002
UATHelper: Packaging (Windows (64-bit)): LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update SunlightColorLUT
PackagingResults: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update SunlightColorLUT
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load ‘/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load ‘/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load ‘/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load ‘/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load ‘/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load ‘/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load ‘/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load ‘/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogReflectionCaptureComponent: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Windows (64-bit)): LogReflectionCaptureComponent: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Windows (64-bit)): LogReflectionCaptureComponent: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Windows (64-bit)): LogReflectionCaptureComponent: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Windows (64-bit)): LogReflectionCaptureComponent: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\blueprints\LARGE_WALL_DM_bp.uasset: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\blueprints\LARGE_WALL_DM_bp.uasset: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\blueprints\LARGE_WALL_DM_bp.uasset: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\blueprints\LARGE_WALL_DM_bp.uasset: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\blueprints\LARGE_WALL_DM_bp.uasset: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\blueprints\LARGE_WALL_DM_bp.uasset: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\blueprints\LARGE_WALL_DM_bp.uasset: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\blueprints\LARGE_WALL_DM_bp.uasset: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
PackagingResults: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Engine/BasicShapes/Cube’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘StaticMesh /Engine/BasicShapes/Cube.Cube’
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/StarterContent/Maps/levelone
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/meshes/materials/Material_002
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update SunlightColorLUT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load ‘/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogReflectionCaptureComponent: Warning: /Game/StarterContent/Maps/Advanced_Lighting contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\blueprints\LARGE_WALL_DM_bp.uasset: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/meshes/LARGE_WALL_DM’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] E:\backup_nonmae_runner 4.26\Content\NewBlueprint.uasset: Failed to load ‘/Game/BP_floortile’: Can’t find file.

Sorry to bump this guys…But i am still in the same situation. I really do not want to start this game again