Hello,
Recently I’ve dropped one of the meshes, that had OnActorBeginOverlap registered. My problem is, that I’m not yet using vcs and when I try to run, I always see a message:
One or more blueprints has an unresolved compiler error, are you sure you want to Play in Editor?
ThirdPersonExampleMap
It runs in editor, but when I try to cook it, I’m getting error, like in log:
LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000EE485E0
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000010791DA0
LogBlueprint:Error: [compiler ThirdPersonExampleMap] Error Couldn't find object for bound event node OnActorBeginOverlap (None)
LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 0 Warning(s) [in 71 ms]
LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 4 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 5 Warning(s) [in 0 ms]
LogSavePackage: Save=519.914307ms
LogSavePackage: Moving '../../../../../Projects/01/BubbleUp/Saved/ThirdPersonExampleMap_Auto1C0E2AEEE4472D1E412758EA5B409580C.tmp' to '../../../../../Projects/01/BubbleUp/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto1.umap'
LogSavePackage: Total save time: 1633.093201ms
LogSavePackage:Warning: Finished SavePackage ../../../../../Projects/01/BubbleUp/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto1.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap' took 2.000
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.000
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPersonBP/Blueprints/BubleSource] ([1] browsable assets)...
OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/BubleSource]
LogSavePackage: Save=86.999382ms
LogSavePackage: Moving '../../../../../Projects/01/BubbleUp/Saved/BubleSource_Auto10EBBCAD34DBB337A7388A883C67BECD2.tmp' to '../../../../../Projects/01/BubbleUp/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/BubleSource_Auto1.uasset'
LogSavePackage: Total save time: 175.390165ms
LogSavePackage:Warning: Finished SavePackage ../../../../../Projects/01/BubbleUp/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/BubleSource_Auto1.uasset
LogFileHelpers: Auto-saving content packages took 0.180
Which always causes build failure. I’m not sure how to get to that OnActorBeginOverlap and remove it?