[Project] Bloodborne

Thank you Miguel for sharing your breakdown. Again, I like to see how projects are made from ground up. I admired your work until I saw the second set of screenshots of your walls and floor together. The first screenshot of the floor and walls is amazing. Very well done. But what I noticed was the lighting grew to become “too dark-too light” in the same scene. Highlights were too white, darks made the image unappealing.

In the Bloodborne reference… I see the mid-tones are brighter.

The first screenshot of the walls/arches were much more appealing. In my opinion, I would try to get that lighting set up in further releases.

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