hi ,
here is one of the log-files:
Log file open, 12/21/14 15:18:01
LogInit:Display: Running engine for game: XXXXX
LogInit: Version: 4.6.0-2369412+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Nov 24 2014 21:54:04
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Unreal Engine/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.12.21-14.18.01:377] 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2014.12.21-14.18.01:441] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.12.21-14.18.01:470] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.12.21-14.18.01:479] 0]LogInit: Object subsystem initialized
[2014.12.21-14.18.01:481] 0]LogInit: Selected Device Profile: [Windows]
[2014.12.21-14.18.01:481] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.12.21-14.18.01:489] 0]LogInit: Computer: 3D-HOST
[2014.12.21-14.18.01:489] 0]LogInit: User: WolfgangUlrich
[2014.12.21-14.18.01:489] 0]LogInit: CPU Page size=4096, Cores=4
[2014.12.21-14.18.01:489] 0]LogInit: High frequency timer resolution =3.919550 MHz
[2014.12.21-14.18.01:489] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2014.12.21-14.18.01:490] 0]LogMemory: Platform Memory Stats for Windows
[2014.12.21-14.18.01:490] 0]LogMemory: Process Physical Memory: 50.29 MB used, 50.29 MB peak
[2014.12.21-14.18.01:490] 0]LogMemory: Process Virtual Memory: 26.11 MB used, 26.11 MB peak
[2014.12.21-14.18.01:490] 0]LogMemory: Physical Memory: 2231.87 MB used, 16329.34 MB total
[2014.12.21-14.18.01:490] 0]LogMemory: Virtual Memory: 265.13 MB used, 8388608.00 MB total
[2014.12.21-14.18.01:523] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce 9800 GTX/9800 GTX+ (Feature Level 10_0)
[2014.12.21-14.18.01:523] 0]LogD3D11RHI: Adapter has 997MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 1 output[s]
[2014.12.21-14.18.01:523] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.12.21-14.18.01:528] 0]LogRHI: Texture pool is 698 MB (70% of 997 MB)
[2014.12.21-14.18.01:536] 0]LogD3D11RHI: Async texture creation enabled
[2014.12.21-14.18.01:609] 0]LogTextLocalizationManager: The requested culture (‘de_DE’) has no localization data; falling back to ‘en’ for localization and internationalization data.
[2014.12.21-14.18.01:796] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.12.21-14.18.06:984] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.12.21-14.18.07:455] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.12.21-14.18.07:507] 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2014.12.21-14.18.07:609] 0]LogDerivedDataCache: Loaded boot cache 0.10s 36MB C:/Users/Wolfgang /AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2014.12.21-14.18.07:609] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Wolfgang /AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
[2014.12.21-14.18.07:609] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/UNREAL/Projects/GB2401 4.6/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.12.21-14.18.07:609] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.12.21-14.18.07:672] 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2014.12.21-14.18.07:683] 0]LogDerivedDataCache: Using Local data cache path C:/Users/Wolfgang /AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2014.12.21-14.18.07:843] 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = ‘Weapon’ hasn’t been found
[2014.12.21-14.18.07:998] 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.12.21-14.18.07:998] 0]LogMeshUtilities: No automatic mesh merging module available
[2014.12.21-14.18.08:424] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.12.21-14.18.08:485] 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2014.12.21-14.18.09:780] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.12.21-14.18.09:973] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for E:/UNREAL/Projects/GB2401 4.6/Binaries/Win64. Error: 0
[2014.12.21-14.18.10:129] 0]SourceControl: Info Source control is disabled
[2014.12.21-14.18.10:129] 0]SourceControl: Info Source control is disabled
[2014.12.21-14.18.10:137] 0]SourceControl: Info Source control is disabled
[2014.12.21-14.18.10:281] 0]LogAssetRegistry: FAssetRegistry took 0.0099 seconds to start up
[2014.12.21-14.18.10:281] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2014.12.21-14.18.10:309] 0]LogObj: 23907 objects as part of root set at end of initial load.
[2014.12.21-14.18.10:309] 0]LogUObjectAllocator: 5195336 out of 0 bytes used by permanent object pool.
[2014.12.21-14.18.10:373] 0]LogEngine: Initializing Engine…
[2014.12.21-14.18.10:535] 0]LogInit: XAudio2 using ‘Line (Steinberg UR22)’ : 2 channels at 44.1 kHz using 24 bits per sample (channel mask 0x3)
[2014.12.21-14.18.10:544] 0]LogInit: FAudioDevice initialized.
[2014.12.21-14.18.10:567] 0]LogAIModule: Creating AISystem for world NewWorld
[2014.12.21-14.18.10:597] 0]LogDerivedDataCache: Saved boot cache 0.03s 36MB C:/Users/Wolfgang /AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2014.12.21-14.18.10:604] 0]LogInit: Texture streaming: Enabled
[2014.12.21-14.18.10:637] 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2014.12.21-14.18.10:637] 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = ://et2.epicgames/ET2/. AppVersion = 4.6.0-2369412+++depot+UE4-Releases+4.6
[2014.12.21-14.18.10:637] 0]LogAnalytics: SetUserId 53f1d63cc562d104f0ed39096eabe45d
[2014.12.21-14.18.10:637] 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2014.12.21-14.18.10:653] 0]LogInit: Transaction tracking system initialized
[2014.12.21-14.18.10:763] 0]BlueprintLog: New page: Editor Load
[2014.12.21-14.18.11:287] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.12.21-14.18.11:651] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.12.21-14.18.11:830] 0]LogConsoleResponse:Display:
[2014.12.21-14.18.11:883] 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2014.12.21-14.18.12:090] 0]SourceControl: Info Source control is disabled
[2014.12.21-14.18.12:090] 0]Cmd: MAP LOAD FILE=“E:/UNREAL/Projects/GB2401 4.6/Content/Maps/Example_Map.umap” TEMPLATE=0 SHOWPROGRESS=1
[2014.12.21-14.18.12:091] 0]LightingResults: New page: Lighting Build
[2014.12.21-14.18.12:101] 0]MapCheck: New page: Map Check
[2014.12.21-14.18.12:101] 0]LightingResults: New page: Lighting Build
[2014.12.21-14.18.12:111] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000016B08360
[2014.12.21-14.18.12:468] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.12.21-14.18.12:468] 0]LogAIModule: Creating AISystem for world Example_Map
[2014.12.21-14.18.12:468] 0]Cmd: MAP CHECKDEP
[2014.12.21-14.18.12:468] 0]MapCheck: New page: Example_Map - Dec 21, 2014, 4:18:12 PM
[2014.12.21-14.18.12:594] 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 125.088ms to complete.
[2014.12.21-14.18.12:594] 0]LogFileHelpers: Loading map ‘Example_Map’ took 0.504
[2014.12.21-14.18.12:693] 0]LogCollectionManager: Loaded 0 collections in 0.000942 seconds
[2014.12.21-14.18.12:794] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.12.21-14.18.12:828] 0]LogLoad: Full Startup: 13.42 seconds (BP compile: 0.05 seconds)
[2014.12.21-14.18.13:061] 0]LogPackageName: SearchForPackageOnDisk took 0.156s to resolve LevelEditor.TutorialLaunchButton
[2014.12.21-14.18.13:061] 0]LogUObjectGlobals:Warning: LoadPackage can’t find package LevelEditor.TutorialLaunchButton.
[2014.12.21-14.18.13:215] 0]LogPackageName: SearchForPackageOnDisk took 0.154s to resolve
[2014.12.21-14.18.13:215] 0]LogUObjectGlobals:Warning: LoadPackage can’t find package .
[2014.12.21-14.18.13:320] 0]LogRenderer:Warning: Reallocating scene render targets to support 1008x808.
[2014.12.21-14.18.13:430] 1]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/_GB2401/_Mesh/_MeshEnvironment/_MeshIsland/_Mesh_Id/_Mesh_Id_B/_Mesh_Id_B_Old/Mesh_Id_BuildOld7_a’
[2014.12.21-14.18.13:627] 6]LogAssetRegistry: Asset discovery search completed in 3.3561 seconds
[2014.12.21-14.18.13:637] 6]LogAnalytics: Event Editor.Usage.AssetClasses has too many attributes (42). May be truncated at the collector.
[2014.12.21-14.18.19:115][478]LogPackageName: SearchForPackageOnDisk took 0.157s to resolve LevelEditor.TutorialLaunchButton
[2014.12.21-14.18.19:115][478]LogUObjectGlobals:Warning: LoadPackage can’t find package LevelEditor.TutorialLaunchButton.
[2014.12.21-14.18.19:270][478]LogPackageName: SearchForPackageOnDisk took 0.155s to resolve
[2014.12.21-14.18.19:270][478]LogUObjectGlobals:Warning: LoadPackage can’t find package .
[2014.12.21-14.18.22:084][660]Cmd: MAP LOAD FILE=“E:/UNREAL/Projects/GB2401 4.6/Content/Maps/GB2401_0_50.umap” TEMPLATE=0 SHOWPROGRESS=1
[2014.12.21-14.18.22:091][660]LightingResults: New page: Lighting Build
[2014.12.21-14.18.22:113][660]LoadErrors: New page: Loading map: GB2401_0_50.umap
[2014.12.21-14.18.22:113][660]MapCheck: New page: Map Check
[2014.12.21-14.18.22:113][660]LightingResults: New page: Lighting Build
[2014.12.21-14.18.22:125][660]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000106DE340
[2014.12.21-14.18.34:061][660]LogD3D11RHI:Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\BuildFarm\buildmachine++depot+UE4-Releases+4.6\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:433
with error E_OUTOFMEMORY
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 14 = 8192 KB (2D 1024x1024 PF_FloatRGBA RT) TranslucencyShadowTransmission0
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 15 = 8192 KB (2D 1024x1024 PF_FloatRGBA RT) TranslucencyShadowTransmission1
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 44 = 6363 KB (2D 1008x808 PF_FloatRGBA RT VRam) SceneColorDeferred VRamInKB(Start/Size):<NONE>
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 39 = 3182 KB (2D 1008x808 PF_A2B10G10R10 RT) GBufferA unused(6)
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 41 = 3182 KB (2D 1008x808 PF_B8G8R8A8 RT sRGB) GBufferC unused(6)
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 46 = 3182 KB (2D 1008x808 PF_B8G8R8A8 RT) EditorPrimitivesColor unused(6)
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 42 = 3182 KB (2D 1008x808 PF_B8G8R8A8 RT) GBufferD unused(6)
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 43 = 3182 KB (2D 1008x808 PF_B8G8R8A8 RT) GBufferE unused(6)
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 40 = 3182 KB (2D 1008x808 PF_B8G8R8A8 RT) Tonemap unused(6)
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 11 = 3182 KB (2D 1008x808 PF_DepthStencil VRam) SceneDepthZ VRamInKB(Start/Size):<NONE>
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 12 = 3182 KB (2D 1008x808 PF_DepthStencil) AuxiliarySceneDepthZ
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 45 = 3182 KB (2D 1008x808 PF_DepthStencil) EditorPrimitivesDepth unused(6)
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 16 = 3072 KB (Cube 512 PF_ShadowDepth) CubeShadowDepthZ]
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 22 = 2048 KB (2D 1024x1024 PF_ShadowDepth) PreShadowCacheDepthZ
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 21 = 2048 KB (2D 1024x1024 PF_ShadowDepth) ShadowDepthZ
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 24 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolume0
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 26 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolume1
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 28 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolume2
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 25 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolumeDir0
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 27 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolumeDir1
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 29 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolumeDir2
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 13 = 1591 KB (2D 504x404 PF_DepthStencil) SmallDepthZ
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 30 = 1024 KB (Cube 128 PF_FloatRGBA RT) ReflectionColorScratchCubemap0
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 31 = 1024 KB (Cube 128 PF_FloatRGBA RT) ReflectionColorScratchCubemap1
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 23 = 796 KB (2D 1008x808 PF_G8 RT) ScreenSpaceAO
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 17 = 768 KB (Cube 256 PF_ShadowDepth) CubeShadowDepthZ]
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 3 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 2 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 4 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 1 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 18 = 192 KB (Cube 128 PF_ShadowDepth) CubeShadowDepthZ]
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 7 = 64 KB (2D 128x128 PF_B8G8R8A8) PerlinNoiseGradient
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 32 = 64 KB (Cube 32 PF_FloatRGBA RT) DiffuseIrradianceScratchCubemap0
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 33 = 64 KB (Cube 32 PF_FloatRGBA RT) DiffuseIrradianceScratchCubemap1
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 19 = 48 KB (Cube 64 PF_ShadowDepth) CubeShadowDepthZ]
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 10 = 16 KB (2D 128x32 PF_G16R16 VRam) PreintegratedGF VRamInKB(Start/Size):<NONE>
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 9 = 16 KB (2D 64x64 PF_B8G8R8A8) SSAORandomization
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 20 = 12 KB (Cube 32 PF_ShadowDepth) CubeShadowDepthZ]
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 6 = 1 KB (2D 1x1 PF_B8G8R8A8 RT) BlackDummy
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 5 = 1 KB (2D 1x1 PF_B8G8R8A8 RT) WhiteDummy
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 8 = 1 KB (2D 1x1 PF_FloatRGBA RT) MaxFP16Depth
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 35 = 1 KB (2D 1x1 PF_R32_FLOAT RT) ReflectionBrightness0
[2014.12.21-14.18.34:061][660]LogConsoleResponse: 34 = 1 KB (2D 9x1 PF_FloatRGBA RT) SkySHIrradianceMap
[2014.12.21-14.18.34:061][660]LogConsoleResponse:
[2014.12.21-14.18.34:061][660]LogConsoleResponse: Pool: 54/76 MB (referenced/allocated)
[2014.12.21-14.18.34:089][660]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2014.12.21-14.18.34:089][660]LogCrashTracker:
[2014.12.21-14.18.34:089][660]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.12.21-14.18.34:089][660]LogAIModule: Creating AISystem for world GB2401_0_50
[2014.12.21-14.18.34:465][660]LogD3D11RHI:Error: Driver crashed while creating texture: 1024x1024x1 DXGI_FORMAT_B8G8R8A8_TYPELESS(0x0000005a) with 1 mips
[2014.12.21-14.18.34:465][660]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2014.12.21-14.18.34:465][660]LogCrashTracker:
[2014.12.21-14.18.34:465][660]LogWindows: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 650]
Rendering thread exception:
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 221]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:433
with error E_OUTOFMEMORY,
Size=1024x1024x1 Format=DXGI_FORMAT_B8G8R8A8_TYPELESS(0x0000005A), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE
KERNELBASE.dll!UnknownFunction (0x000007fefcf5940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feef972f6d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feef805fbf) + 0 bytes [UnknownFile:0]
UE4Editor-D3D11RHI.dll!UnknownFunction (0x000007fee846b10a) + 0 bytes [UnknownFile:0]
UE4Editor-D3D11RHI.dll!UnknownFunction (0x000007fee8466d11) + 0 bytes [UnknownFile:0]
UE4Editor-D3D11RHI.dll!UnknownFunction (0x000007fee8420400) + 0 bytes [UnknownFile:0]
UE4Editor-D3D11RHI.dll!UnknownFunction (0x000007fee845959c) + 0 bytes [UnknownFile:0]
UE4Editor-RHI.dll!UnknownFunction (0x000007fef0319722) + 0 bytes [UnknownFile:0]
UE4Editor-RHI.dll!UnknownFunction (0x000007fef0319248) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007feed13a80e) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007feed484850) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007feed88052b) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x000007fef307c93c) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007feed86a4e3) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feef72e473) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feef72e66d) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x000007fef3080af7) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x000007fef3080f89) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feef972276) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feef96adad) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x0000000076e859ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076fbc541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076fbc541) + 0 bytes [UnknownFile:0]
[2014.12.21-14.18.34:622][660]LogExit: Executing StaticShutdownAfterError
[2014.12.21-14.18.34:629][660]LogWindows: FPlatformMisc::RequestExit(1)
[2014.12.21-14.18.34:630][660]Log file closed, 12/21/14 15:18:34
by the way: i tried it several times and after all sometimes it worked, but bad:
the player stucks within walking… that all worked fine under ue4.4.3…
greetz
loopon