Project BaseLine: A Revolution for turn based mechanics

Project Baseline is a video game i am currently planning, the idea is to push the limit of current genres of games, could be tons of work, it also require a point of start, hence, baseline.

The goal of this project is to create a game that establishes new boundaries for the turn based mechanics.

In a turn based game, such as chess or hearthstone, only one of the two players is actively making moves. Could you imagine a turn based game where both player would make moves at the same time?
If you are interested, i just started to learn unreal engine and are looking for people that can work on this project together.:slight_smile:

Details of the project and mechanics
The story is based on a alternative earth in a European like region during the time of war similar to WW1 and WW2.
I plan to incorporate certain real time elements on top of highlighting action with time dilation.
My original idea was evolved from a more interactive system i made for valkyria chronicles. with the exception of moving multiple units all at once, including the enemies. let me give you a few example. Playing against AI.

Example 1.Two characters(units) of opposite sides runs into each other head on at close range, this will trigger an event and allow the player to choose their actions for the unit, the options ranges from engage the enemy, change run direction(re-assign move), retreat, pass information to squad leader. squad leader can organize multiple squad members to engage the enemy all at once, however it will take longer to arrange depending on team organisation, engage the enemy is faster, lets say both AI and player decides to engage. With no cover, it is a race for which character got more firepower, better aim and reaction time.

Example 2. Two character of the opposite sides, one is in hiding, he spots the other character, an event gets triggered, but only for this guy hiding, now there are decent time for informing squad leader to launch a coordinated attack, squad leader receives information and mobilized other squad members to converge to ambush position assigned. at this point, some time has passed, it could be possible for the other team to spot the ambush side and launch counter actions or simple retreat.

What you describe is not new. even if the concept is ok.

You should look at :gamigo US Inc. – Best free to play MMORPGs and Shooter

Dear Elvince, thanks for the link, i like their concept, one of my initial approach is very similar to what they are doing, queuing up all the actions are play them one by one, minus the levels of priority for prep and dash.
What i am planning are vastly different, the details will be updated into my original post.