I started my project on Windows and decided to continue development on my Mac so I pushed to my gitlab server and pulled it onto my Mac however UE on my Mac doesn’t show the asset files in the content browser even though they clearly exist in Finder. I’ve tested this on a few projects and have the same issue.
I’ve also tested on 5.4 and have the same issue.
This doesn’t happen on projects created on the Mac. Any project created on Mac works perfectly fine.
Both Mac and Windows are using the same engine versions with the same plugins and such.
Does anyone know what’s happening and how to fix it?
when you are opening window UE project on mac , a dialogue popped up, you should choose the option named “convert-in-place”, UE editor will convert your assets automatically
hi , if you want That prompt comes up , open your .uproject file with text editor, change the UUID of EngineAssociation to a different one,
e.g. "EngineAssociation": "{2CFE4016-47C9-16E1-72DE-0AA48F1BA3AA}",
to "EngineAssociation": "{2CFE4016-47C9-16E1-72DE-0AA48F1BA3AB}",