Project assets exist in Finder but don't show in the Content Browser on Mac

I started my project on Windows and decided to continue development on my Mac so I pushed to my gitlab server and pulled it onto my Mac however UE on my Mac doesn’t show the asset files in the content browser even though they clearly exist in Finder. I’ve tested this on a few projects and have the same issue.
I’ve also tested on 5.4 and have the same issue.

This doesn’t happen on projects created on the Mac. Any project created on Mac works perfectly fine.

Both Mac and Windows are using the same engine versions with the same plugins and such.

Does anyone know what’s happening and how to fix it?


when you are opening window UE project on mac , a dialogue popped up, you should choose the option named “convert-in-place”, UE editor will convert your assets automatically

That prompt doesn’t come up as that’s for changing engine versions which isn’t what I’m doing.

hi , if you want That prompt comes up , open your .uproject file with text editor, change the UUID of EngineAssociation to a different one,
e.g.
"EngineAssociation": "{2CFE4016-47C9-16E1-72DE-0AA48F1BA3AA}",
to
"EngineAssociation": "{2CFE4016-47C9-16E1-72DE-0AA48F1BA3AB}",

Why would I want to see that prompt? I said that isn’t what I’m doing. I’m not changing engine versions, I’m moving the project from Windows to Mac.

I found the issue, turns out it was a Git LFS issue. Apparently I never had it installed even though I’m pretty sure I already had months ago :melting_face:.

Fix was to make sure it was installed.

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