Lynkk:
Hello!
Just to let you know, there seems to be a bug in 4.26 with HISM. Everything was working fine but now when I load the level at runtime I am getting this error:
Fatal error: [File D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1431] Null SRV (resource 0 bind 0) on UB Layout FInstancedStaticMeshVertexFactoryUniformShaderParameters
UE4Editor_D3D11RHI
UE4Editor_RHI
Static and ISM works fine though.
Looks like I am not the only one with this bug, and I am not sure I can fix it on my own (there is a given solution apparently in the thread):
HISM causes crash in build/standalone on reload level - Getting Started & Setup - Epic Developer Community Forums
Also I was wondering, does your tool work with DestructibleActor ?
Oh, that’s good to know, thanks. Problem needs to be investigated indeed.
And yes, you can actually use absolutely any Actor to be spawned by ProInstance Tools - shoudn’t be a problem.