ProInstance Tools Plugin

Update 1.20 is here! And here’s changelist.

  • Added new “Bake Instance” function
  • Added new “Mobility” variable
  • Added new “Custom Collision Profile Name” variable
  • Added more platforms to Whitelist (IOS, Switch, Xbox One, PS4)
  • Renamed “Set Random Seed” function to “Ranzomize Seed”
  • Removed class icons to keep consistent look to editor
  • Removed unused assets in “DemoRoom” folder

New function “Bake Instance” as the title says will let you convert procedurally placed instances to a separate Static Mesh Actors or Actor Classes depending on the choosen Instance Type. Currently does not delete ProInstance Actors itself. This function is only supposed to work in editor! You can find it in the details panel under the ProInstance Functions category. Have fun!