ProInstance Tools Plugin

Hello! Thanks for using it.
I guess when you’re calling “Set Random Seed” on Begin Play, you’re deleting static instances in runtime and placing others and static actors usually don’t support this behaviour. It’s a cool usecase, though I never intended it to be that way. And yes, instance components are hardcoded to be static right now… I’ll add this to “todo” list so you’ll be able to choose component mobility.