New small quality of life update v1.12 is up! From now on I’ll try to make small updates more often instead of rare big updates.
- Added “Overwrite Materials” functionality per instance (thanks to Arcane)
- Added Debug Line Trace settings
@Arcane, I was thinking about your suggestion to use transforms in sequencer and if I understand correctly what you’re looking for it actually might be a Niagara Particle System. It has a Particle Update state where you can transform particles/meshes as you wish, a grid spawner and a lot more. ProInstance Tools aren’t really designed for realtime updating, they don’t use Ticks, just a Construction Script in editor. There’s still might be some way, but it already feels hacky… Have you tried using Niagara before? It’s pretty easy once you dive in.