Progressive movement speed

I wanted to know if there was any way to make my character’s speed increase progressively as events occur within my game. The idea is to do this without using the class selector, all with verse. The problem with doing it with class selectors is that I would need a lot of them, and that doesn’t seem optimal to me.

Unfortunately not, there’s no direct API exposed that allows you to change the movement speed of the player (there’s some for NPC’s but that’s irrelevant)

What you could try using instead of classes is a lot of player movement devices, It also doesn’t have API exposure to change the speed of runtime but I like how I can aply and remove it from a player unlike a class which needs to be overridden with another class