I’ve tried to use the percent variable from a progressBar in UE4.12, but it always returns 0. I tested it also with version 4.11 and there i’ll get the correct percentage value. On the screenshot you can see an example of the problem.
I was able to reproduce this issue on our end. I have written up a report (UE-32786) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
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