My issue is that I have a struct variable called “Stamina” inside my character, which contains the percentage and the current stamina value for the character. However, when I try to show that in a progress bar in a widget I have created, the progress bar doesn’t seem to change/sync with the actual percentage value.
The progress bar binding is bound to the same value as can be seen here,
And then to demonstrate the issue I have created a debug message that shows the exact same value
And here it can be seen that while the actual value is 88, the progress bar still shows it to be 100%
Any ideas why this happens and how I can fix it?
Any help will be appreciated,