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ProgressBar in Widgets remain static?

Hello,

My issue is that I have a struct variable called “Stamina” inside my character, which contains the percentage and the current stamina value for the character. However, when I try to show that in a progress bar in a widget I have created, the progress bar doesn’t seem to change/sync with the actual percentage value.

The progress bar binding is bound to the same value as can be seen here,
GzgJWN.png

And then to demonstrate the issue I have created a debug message that shows the exact same value
y4vDJ9.png

And here it can be seen that while the actual value is 88, the progress bar still shows it to be 100%
z41DOO.png

Any ideas why this happens and how I can fix it?

Any help will be appreciated,

Thanks!!

The progress bar value varies from 0 to 1. I bet in your case you need to divide by 100 to fit the bar limits.

That was the case, thanks!