Progress Mesh Device feels unfinished

The device has some crucial missing features:

  • Game Start progress amount doesnt visualize inside UEFN or Live edit, so you cant debug easily or place the state you want in the editor (in level design). You only see the first state you define.

  • Device amount has no setting to instigate to the player (lots of games need that)

  • Setting a custom mesh on the device doesnt show it in live edit, shows the default jar instead and its pivot is also wrong making it hard to place in the scene if you use live edit.