So I have made a progress bar and basically I want it to gradually fill up every time I collect a coin. There are 20 coins in the level in total. I have kind of got it working, when I collect the first coin the progress bar fills all the way. So, it works to an extent, the problem is that I do not want it to fill all the way, I want it to fill gradually via the 20 coins.
I am new to UDK, I have been using it for like 2 months but haven’t done much blueprint work before so forgive me if this is a simple fix, but I just cannot figure it out.
I tried this out but I cannot bind the percentage to a variable, only to a function. Also where you have dragged off from “As Third Person Character” to Target>Picked Up Amount, I cannot do this either?
Create a variable in your character, in the example (ThirdPersonCharacter), called PickedUpAmount (Or whatever you would like to call it) and make sure it is a float variable. Then you will be able to cast to your character from the Widget and bind it to the Percent Bar