I have many instances of a BP (called Unit) and I am trying to get each instance to have its own health but all sharing the same HPBar widget. I’ve got it set up so that only one actor is damaged and only his Hpbar is affected, but the bar goes straight to empty the first time he’s damaged.
Level BP, OSquad1UnitLeader is one of the instances I have of the Unit BP:
Unit BP:
Unit BP continued:
This is what happens when I press ‘o’.
OSquad1UnitLeader is the guy in the first lane at the top, the one standing in front all the way to the right. His personal HP is listed in the middle of all of the 100s (you’ll see a 90) but his HPBar is empty instead of only missing 10 HP:
P.S. There’s a small chance this might be occurring because I am setting up the individual instances’ HP wrong, but that is only because I have no idea how to properly setup many instances of Unit Bp to all behave the same but also having them not all get hurt when one of them gets damaged. I got this far through trial and error mostly…so I am seeking some advice in that aspect as well!