With new things like blueprint brushes (and numerous other uses of editor blueprints for things like procedural content generation) comes greater use of blueprints that run during edit and many of these may take a long time and thus benefit from being able to notify the content developer user of progress.
Is it possible to call up the editor progress bar (like the one procedural foliage volumes uses) or other widgets to notify content developers the editor blueprint is working?
The editor scripting utilities adds a couple of C++ classes. I don’t know if any of them are blueprint accessible or not; also, I’m working on a marketplace asset and I’d rather not have a whole lot of dependencies on plugins.
Thanks for the help but this really doesn’t get me where I want to be. It might, sadly, be impossible in the current version.
Editor Scripting Utilities adds a bunch of functions for loading assets, saving and duplicating assets, directories and such, but I haven’t found anything that works with editor UI elements they’re exposing in it.