Is Unreal free to use when you develop your own plugins, tools, etc. right / wrong?
- If you want to start from scratch and develop your own plugins / tools for Unreal.
- Where to start?
- Any Video Tutorials?
- Are you using Visual Studio?
- What’s the best, easiest and fastest tool to use?
Thanks a lot!
cheers
unreal engine is “free” until you start “selling”, once you do, you start paying 5% to unreal, but that’s not until you start actually “making” money on your product.
until then its free!!
I have zero plugin experience, maybe someone with some real experience can chime in, sorry.
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