I am quite new to working with an engine so I would like to ask you if a project I have in mind would work out with UE4. It’s basicly going to be a flight-sim, but i’m not sure if in space or atmosphere.
Here are some questions I have:
- The camera can be adjusted to move freely in a 3d room with no real “up” and “down” right? So panning, pitch, yaw etc. would work, right? I somewher read that this could be hard to achive. The demo project somehow doesn’t like the camera facing up or down…
- Is it possible to set the world center to the player so the world isn’t “limited”? I’ve read that this is a common thing with flight simulations that there isn’t realy a fixed world but the player is the fix point and the world is moving.
- can procedural world generation be achived with UE4? (Depends on how it’s implemented I guess but a hint would be nice. ;D)
That’s actually all I have to know, the rest should be implementable I guess. ;D
I hope you can help me with my questions so I can start with the project without having open questions like this. ;D