I’m trying to code a teleportation pad for a game I’m working on, but I want to make it into a blueprint so non-programmer friends can help me make levels. I’ve seen that you can use the Teleport function in BP but it doesn’t allow me to dynamically set the target to an in editor asset.
The goal would be for them to drag and drop a teleporter pad into the level, then drag a target pad into the level and direct the teleporter to set it’s target to the second pad by name reference. I could just have them place a box where they want to tele to, then put its X,Y,Z into the target, but I want to keep it as user friendly as possible. Checked answer hub/Wiki and no dice. Any ideas?