In my game I want to have an editable mesh where I can adjust the position using the arrow component like the picture below.
I have added 2 Arrow component but now I am stuck at figuring out the logic on how to move the mesh based on the arrow I clicked.
I want the arrow to work just like the one we have in UE4 or any 3D program. Clicking a red arrow will move the Mesh x value.
Can someone please help me figuring out a way to move the mesh in the right direction?