Eden 6 (very much a working title).
A 3D top-down/isometric puzzle game in which the player uses time travel to solve a series of rooms.
Good Bad Games LLC (Based in the UK).
I’m taking care of the direction, design, management and placeholder art assets for the prototype.
I already have a composer and a 3D artist who are ready to begin when needed.
I previously worked at 4J studios on Minecraft: Console Edition and before that I was part of Infinite Playground working on the sadly cancelled Mech Mania.
I have experience in running projects, overseeing production, handling a budget and creating art assets in 2D and 3D.
C++ Programmer with an understanding of Blueprint Scripting.
I already have a partial prototype but my current developer feels the task is beyond his expertise.
The game may require a custom UE4 engine to get around some of the limitations we’ve encountered so far. A strong ability with C++ is essential.
Getting the time traveling to work has been the bane of the project so far. I’m very keen to find someone who can take over and get it up and running.
All the existing code and Blueprints have been extensively commented to make transition easier.
Contact If you’d like to get in touch about the position please email me using the address below.