Project Title:
-Shadowland
-Pool looP
Possibly others.
Description:
-Shadowland: A man becomes allergic to shadows, and must sneak around in the light while trying to figure out how to cure himself. *FOR CONSOLES, PC, POSSIBLY MAC & LINUX.
*-Pool looP: A puzzle game based around palindromes and mirrored levels in which the player must guide a character perfectly across a level to the center goal without messing up the opposite side. FOR CONSOLES, MOBILE AND PC, POSSIBLY MAC AND LINUX.
-Others: This all depends if we work well together and/or become a successful enterprise. We are most likely going to start with Pool looP.
Shadowland:
-Stealth mechanics, much like Splinter Cell.
-No cutscenes, all in-engine and in-game. Also, not long-winded in-game scenes either. Solid, quick and to the point.
-Multiple story lines with multiple paths. The way a video game story should be: with choice affecting the game.
-The story is solid, and very good.
-Many, many, many levels because of the multiple paths in the story.
-A lot of flexibility with stealth, as well as with weapon choices.
-An intriguing take on stealth that works: how do you sneak around when you are forced to stay in the light? And how do you handle the darkness when it can kill you if you stay in it too long?
-Realistically, M for Mature. At best, T for Teen. Not for violence, mind you.
-I really do feel like people will be talking about this game for all the right reasons once it comes out, and for years afterward. I strongly believe it is that good.
Pool looP:
-Mechanics based on player control and avatar location. I know that sounds generic, but I promise it’ll make sense.
-There’s basically only 2 modes: Easy, and Hard. Easy has some flexibility, while Hard needs to be done perfectly. That is going to lead to serious bragging rights online.
-Level creator, cause it fits perfectly with this game.
-Rated E for Everyone. I think it’ll be a winner for both the casual and hardcore crowd.
Team Name:
Nicsho, “LLC.” (LLC status is pending in MA. We expect clearance from the state by November at the latest. Its expensive.)
Team Structure:
Nic Schweitzer, founder and head artist, Nicsho. I’ve been doing this on and off for many years now. I am currently trying to make this my full-time job.
Previous Work:
I had some YouTube videos in high school, but most have been deleted. http://www.youtube.com/Nicsho. I also worked at and, for a short time, ran a public access station in Boise, ID, TVCTV (Found here: http://www.tvctvonline.org/). In terms of video game development, I have been a fan since I was 9, but I have not created much outside of BASIC programs in the 5th grade. What I do know is story and design, and I think quality work can pay off in many, many ways. I intend to prove that point by making the best games out there, and making Nicsho a name synonymous with high quality games and other media.
Talent Required:
-Blueprint and/or C++ Programmer
-Possibly a second artist to handle extra character or environmental/level work.
Website:
Benefits Offered:
-Metlife Dental (Covered by me, minus copay both in and out of network)
-Metlife Vision (Same as above)
To qualify for benefits, you need to work 30 hours a week, minimum.
**Possible benefits offered going forward (Based on number of people hired):
-Health
-401k
-Short and/or Long term disability
-Life Insurance
Contact:
E-mail (Preferred): Nic@Nicsho.com
Twitter: @Nicsho
YouTube: Nicsho - YouTube
Job(s) begin in September at the latest, ASAP at the soonest. Hope to hear from you! Updated details can be found at http://www.nicsho.com/job-offer-details-omg/ . (Right now, there isn’t anything there, but I’ll write up more tomorrow. Thanks for reading this far.)