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Programmer and Modeler/Animator/Rigger Requested for Upcoming Multiplayer Horror Fps

SHROUD

The elevator Pitch:

  • **Shroud **is a 5 vs 1 multiplayer horror fps. This game is centered around psychological horror and action combined. The experience of a horror game but played with friends. One player is a monster while the others are a clean up crew designated to kill monsters. The creature has abilities that induce “horror” abilities to try and get the 5 gunmen who are hunting it to somehow kill each other and ensure it’s own victory.

Previous Work:

Mobile Games:
The Blind Chef (The Lazy Lemon Studio)

Colonial Defense (Neon Tree Studios)

We are now starting a new studio for work on PC and console games.

Talent Required:

3D Character Artist or Animator (1) - Contract *
Prefered experience with Maya.
Experience with UE4 toolset and the UE4 skeleton.
Needed to modify an existing rigged characters mesh. (merging various assets into one mesh)
Rig a simple bipedal character to the UE4 Skeleton.
Modify some existing animation assets to better fit the gameplay.
Need someone to animate about 5-10 first person monster execution animations.

**Programer/blueprint designer **(1) - Contract *
Experience with UE4 is a must.
Experience with the UE4 pipeline helps.
We will need a bit of tweaking to our procedural map generated via the Dungeon Architect plugin.
Implementation of character animations and tie them to a new skeletal mesh and gameplay.
We are looking for someone who can create portals with no distortions and the ability to seamlessly walk through them.

  • After signing an NDA we can go into further detail about the required assets for this project.

Payment:
Will depend on the work being created and the contract we set up. Generally it is based on a 1/3 or 1/4th payment plan.

Contact:
Please contact us with questions and/or your portfolio/reel/previous work.
E-mail: [EMAIL=“tworad@gmail.com”]tworad@gmail.com

~Thanks for reading.