I have developed a Total Conversion mod. Seems like whenever source blueprint files are updated, I need to manually apply all the default variables again.
How can I set the default variables for blueprint assets programmatically. Lets say we have a blueprint called “MyBlueprintA” with a default value field “ValueA”. I’d like to execute MyBlueprintA.Value = 5 then save the blueprint;
Can this be achieved?
Furthermore, components are attached to the blueprints often and I want to be able to change the default values for those as well without having to do it manually.