Modding for Ark Survival.
I have developed a Total Conversion mod. Seems like whenever source blueprint files are updated, I need to manually apply all the default variables again.
How can I set the default variables for blueprint assets programmatically. Lets say I have a blueprint called “MyBlueprintA” with a default value field “ValueA”.
I’d like to call
MyBlueprintA.Value = 5;
Can this be achieved?
Furthermore, components may be attached to the blueprint and I want to be able to change the default values for those as well without having to do it manually.
Should be able to save the file as well after.