I have an app that loads a scene at runtime. This scene can be quite big and I would like a way to be able to look at specific Meshes loaded at runtime when debugging when Playing in the Editor.
Is there a C++ way to “focus” on a specific Actor or Component in the scene explorer (and Actor details for a Component), just like you can do it in the Editor when not playing ? That would save me having to look for the specific mesh by hand.