Posted as a tut here: Tutorial: Generating custom static meshes at Editor run-time - C++ Gameplay Programming - Unreal Engine Forums
Hope the thread duplication is ok, but wanted to label it in a way that makes it easy to search for.
Posted as a tut here: Tutorial: Generating custom static meshes at Editor run-time - C++ Gameplay Programming - Unreal Engine Forums
Hope the thread duplication is ok, but wanted to label it in a way that makes it easy to search for.