Hello all, I was wondering how easy it would be to create in C++ a custom static mesh in the editor. For e.g. being able to create custom geometry for floors / walls based on an external 2D tile map that was for all intents and purposes the same as an FBX that had been constructed outside the editor and imported. Creating the verts, indices, collision, UVs etc and getting a UStaticMesh out of it that could be placed in the level.
I found a struct called FRawMesh which seems to be a good starting point, but haven’t yet figured out how I would turn this into a fully functional static mesh asset. I wondered if anyone had any experience of doing this and could offer any tips.