Program for shader development at Epic

Hey there, I’ve got a question about shader development in Epic. What programms are you using for writing shaders? As I’ve seen that your shaders are pretty complicated, so I suppose there are some tools providing for example autocompletion.

We don’t have one unfortunately :frowning: We typically just write them directly on Visual Studio.

Oh, good to know, thanks for the fast answer.

I usually use FX Composer from nVidia to test quick things before I actually add it to the engine. Btw, would be cool to have a possibility to add new shaders to a game project or a plugin/module.