Hey there, I’ve got a question about shader development in Epic. What programms are you using for writing shaders? As I’ve seen that your shaders are pretty complicated, so I suppose there are some tools providing for example autocompletion.
We don’t have one unfortunately We typically just write them directly on Visual Studio.
Oh, good to know, thanks for the fast answer.
I usually use FX Composer from nVidia to test quick things before I actually add it to the engine. Btw, would be cool to have a possibility to add new shaders to a game project or a plugin/module.